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GeForce RTX 3070 Review Megathread

2020.10.27 20:57 Nestledrink GeForce RTX 3070 Review Megathread

GeForce RTX 3070 Review Megathread

GeForce RTX 3070 reviews are up.

Image Link - GeForce RTX 3070 Founders Edition

Reminder: Do NOT buy from 3rd Party Marketplace Seller on Ebay/Amazon/Newegg (unless you want to pay more). Assume all the 3rd party sellers are scalping. If it's not being sold by the actual retailer (e.g. Amazon selling on Amazon.com or Newegg selling on Newegg.com) then you should treat the product as sold out and wait.

Below is the compilation of all the reviews that have been posted so far. I will be updating this continuously throughout the day with the conclusion of each publications and any new review links. This will be sorted alphabetically.

Written Articles

Anandtech - TBD

Arstechnica

Nvidia really couldn't have set these dominoes up any better. Its RTX line of GPUs has separate components to handle the above fancy features—dedicated ray-tracing cores and dedicated "tensor" cores to handle ML-assisted computation. The way its ray-tracing cores work lines up neatly with industrywide standards like DXR, which means it's a drop in the programming budget to implement those in ways that will work on competitors' GPUs and on brand-new gaming consoles. And the tensor cores' upscaling methods line up neatly with TAA, a particularly common anti-aliasing standard that Nvidia's DLSS effectively piggybacks off. As of DLSS 2.0, the model does not require game-specific coding to work (though developers still have to partner with Nvidia to implement it).
Thus, as I said in the beginning, your definition of a "future-proofed" GPU will likely drive your interest in what the RTX 3070 has to offer for $499. We're about to see even more interesting ray tracing in games—including at least one we're not allowed to talk about yet. You'll have to take our word for it, in terms of how exciting it is to live inside of some games' ray-traced worlds.
If that's not your bag, due to visual preferences or budgetary reasons, I get it. But it remains to be seen whether a cheaper RTX card can deliver the same future-proofing in the 1080p range or whether AMD will arrive with a perfect amount of budget-minded power and ray tracing—or even a butt-kicker of a card that skips ray tracing altogether in favor of powerful, traditional 3D rendering for a damned good price. For now, in the 1440p range, Nvidia has the clear lead... for at least 24 hours.

Babeltechreviews

This has been a very enjoyable experience evaluating the new Ampere RTX 3070 versus the seven other cards we tested. The $499 RTX 3070 FE performed very well performance-wise compared to the RTX 2080 Ti FE – formerly the fastest gaming card in the world that released at $1199. The RTX 3070 at $499 is a solid upgrade from the GTX 1080 Ti that originally launched at $699 even though we were originally hesitant to recommend the upgrade to a RTX 2080 Ti two years ago based on its value to performance.
If you are a gamer who plays at maxed-out 1440P, you may do yourself a favor by upgrading to a RTX 3070. The RTX 3070 Founders Edition offers good performance value as an upgrade from a GTX 1080 Ti with the additional benefit of being able to handle ray tracing, and it can even meet the demands of 4K gaming with high settings.

Digital Foundry Article

Digital Foundry Video

The RTX 3070 is undoubtedly a terrific graphics card. It delivers performance in line with the RTX 2080 Ti at a very reasonable asking price of $500, lowering the cost of entry to high frame-rate 1440p and stable 4K gaming substantially. Moreover, the Founders Edition card we tested is cool, quiet and equipped with future-looking features, including a single HDMI 2.1 port that matches perfectly to next-gen 4K 120Hz HDR displays.
With that said, there is an asterisk on those results, with the Founders Edition 2080 Ti we tested with marginally beating the 3070 in some games thanks to the older card's out-of-the-box overclock. Regardless, the 3070 FE's significantly improved power efficiency, HDMI 2.1 port, upgraded RT performance and better-performing cooler make it a better choice than the RTX 2080 Ti Founders Edition even with that performance differential in mind - in a hypothetical situation where you could find both cards for the same price.
Perhaps more relevant is the comparison with the RTX 3080. Normally we expect to find diminishing returns from higher-tier graphics cards - you might pay 30 per cent more for one hypothetical video card over another, but only get 20 per cent better performance. That's not really the case with the RTX 3070 and 3080, where - at least in some games - you're getting more or less 40 per cent better performance by spending 40 per cent more, so in some sense they're equally good value for 4K gaming. If you're gaming at a lower resolution like 1080p or 1440p, then the margin between the two cards narrows as you're becoming partially constrained by your processor - something we experienced even using the Core i9 10900K, which at present is the fastest gaming CPU on the market. So in some sense the RTX 3080 is the best value high performance card for 4K, and the RTX 3070 is the better value choice for 1440p gaming - especially as its 8GB of VRAM is less likely to be an issue at this resolution.

Guru3D

Yes, I can make this short, out of the three RTX 30xx cards released right now, my untarnished favorite is the 3080. The 3090 super-sweet but out of my comfort zone price-wise. However, for most, so is the RTX 3080. And that then makes the RTX 3070 a far betteproper proposition money wise. If NVIDIA can get the stock allocation in order and prices remain/hover at the 500 USD marker, you'll retrieve a crapload of gaming performance for that amount of money. The most straightforward comparison is the mighty GeForce 2080 Ti (read that well Ti) performance. A few months ago, that card was (and still is) 1250 USD, you know. Unreachable for the vast majority of us commoner folk.
So therein is a lot of value to be found. However, my most significant grievance for the 3070 is its 8GB of graphics memory as yes, this still is a proper Ultra HD card. While you'll be fine in Full HD and Wide Quad HD at 8GB for a while, times are changing. We feel framebuffer sizes need to go up for Ultra HD. Then again, if this card had 16GB as opposed to its 8GB of GDDR6, then you could easily add close to a 150 maybe 200 USD premium on top of the 500 USD asking price, as yes graphics memory is very one of the most expensive things in that bill of materials for a manufacturer. With that in mind, a 3080 would then be the more logical choice. With that said and done, I get why NVIDIA opted for 8GB, the reasoning behind 8GB as for most games that will be sufficient and keeps that bill of materials used at that a level we ll can embrace.

Hexus

Nvidia has had an interesting launch experience with GeForce RTX 30-series GPUs based on the all-new Ampere architecture.
On the one hand, the technology advancements over Turing are sound, construction of the Founders Edition cards is first class, and relative value is surprisingly good given rival AMD has yet to release its next-generation beasts.
On the other, however, a desperate lack of stock and initial instability has forced Nvidia to apologise to its legion of gaming fans. Lessons have been learned, you would think.
Delayed by two weeks, this is precisely why the GeForce RTX 3070 Founders Edition launch is so important. Nvidia ought to have had the requisite time to iron out issues that have plagued the other two, more powerful GPUs.
Priced at $499/£469, the RTX 3070 FE is deserving of serious attention to any gamer who wants superb performance at QHD and more than a stab at 4K gaming with all the bells and whistles turned to 11.
It's a match for last-gen RTX 2080 Ti FE, which cost over twice as much when released, albeit equipped with extra memory, and offers a solid upgrade from any other 20-series, or older, GPU. The Founders Edition is built beautifully, quiet and cool, and sets an awfully high bar for partners to emulate.
Bottom line: The GeForce RTX 3070 Founders Edition is a thoroughly decent premium graphics card whose true position in the enthusiast pecking order will only be revealed when rival AMD launches Radeon RX 6000-series in the coming weeks. Interesting times ahead.

Hot Hardware

When NVIDIA initially announced the GeForce RTX 3070, it made some bold claims regarding performance that got gamers and enthusiasts really excited for the card. 2080 Ti-like performance for about $500 would represent an incredibly strong value in light of the GeForce RTX 20-series’ price structure. And as you saw on the previous pages, NVIDIA delivered. Over and above the strong performance per dollar, however, the GeForce RTX 3070 also has a relatively small form factor, it runs cool and quiet, it’s an easy overclocker (albeit power limited), and it's energy efficient as well. The GeForce RTX 3070 ticks all of the right boxes. The only potential gotcha is the card’s 8GB of memory. For the vast majority of games available today, 8GB should be adequate with maximum image quality, even at high resolutions, but moving forward that 8GB of memory may require some image quality concessions to maintain smooth framerates.
As it stands today though, the GeForce RTX 3070 is the GPU to buy if you’re in the market for a graphics card in the $500 price range. It offers killer performance per dollar and an unmatched feature set. This one is an easy Editor’s Choice winner.

Igor's Lab

In general, the GeForce RTX 3070 is an all-around success, because it is faster than a GeForce RTX 2080 Ti, costs less than half the price and has become significantly more efficient. For a final assessment, including that of the market positioning, one will, however, have to wait for the launch of the new Radeon graphics cards. I already wrote that NVIDIA’s feature set ranges from the usual RTX components such as raytracing and DLSS 2.0, to various RTX software (video, voice) for the end user, to the entire studio and workstation applications.
Especially in the semi-professional areas, AMD is currently rather at a disadvantage and it will have to wait and see what will be launched on 28.10.2020 in addition to the new hardware. So everyone will have to set their own premises and ask themselves what value which feature and use case really has (or not) for them. A review can’t take this decision away from anyone, it’s up to each person to decide for themselves.

KitGuru Article

KitGuru Video

With the RTX 3070, Nvidia also saw fit to change the Founders Edition design. This card is about 40mm shorter compared to the RTX 3080, and has both its fans on the underside, instead of one on the topside of the card. As the RTX 3070 is significantly less power hungry than the RTX 3080, though, this new cooler is still more than good enough to tame the 220W Ampere GPU.
Temperatures, for instance, didn’t go above 72C during my testing, which means it is actually slightly cooler-running than the bigger RTX 3080 Founders Edition. Noise output is also very easy on the ears, with the two axial fans spinning at 1700rpm under load. We’d still expect custom cards from the likes of ASUS, MSI and Gigabyte to improve on this performance, but the RTX 3070 Founders Edition is a technically excellent piece of engineering.
The improvement the Ampere architecture has made to power efficiency is also more evident with the RTX 3070 than we saw from the RTX 3080. Drawing pretty much bang on 220W under load, this GPU offers 16% higher performance per Watt than the RTX 2080 Ti, and it’s even better compared to the RTX 2070, with 27% higher performance per Watt. Again, it’s not close to the jump from Maxwell to Pascal, but it is definitely a step in the right direction.
Enthusiasts will be glad to hear that we experienced significantly better overclocking results with our RTX 3070 sample. Right now I can only talk about this Founders Edition card, so it’s still not clear whether or not I just got lucky with the silicon lottery, but overclocking this card resulted in performance gains between 9-11%. Compared to the lacklustre overclocking capabilities of the RTX 3080, this is much more positive and means an RTX 3070, when pushed to its limit, should be faster than RTX 2080 Ti in pretty much any scenario.
In sum, Nvidia has delivered an excellent graphics card in the form of its RTX 3070. At £469, this GPU delivers unmatched value for 1440p, and even 4K, gamers. It’s about as fast as the RTX 2080 Ti, it is significantly faster than the RTX 2070, while also being more power efficient.

Legit Reviews

This is the new mid-range graphics card for NVIDIA and it looks like the performance numbers lived up to the hype. The GeForce RTX 3070 really does deliver GeForce RTX 2080 Ti-level performance at jus a fraction of the cost. It also does so while using less power and that helps the card run cooler and quieter. While the GeForce RTX 3070 trades blows with the GeForce RTX 2080 Ti, it completely dominates that other cards in the GeForce RTX 20 series and all the cards in the GeForce GTX 10 series. This makes upgrading much easier if you are looking for a $499 graphics card as you will be getting a massive performance increase while snagging all the latest NVIDIA features. Some might have wanted to see more than 8GB of GDDR6 memory on the GeForce RTX 3070, but that shouldn’t be an issue on current game titles for 1440P gaming. If a game comes out in the future that needs more than 8GB for ultra image quality settings then the solution would be to just change the game settings. Not a huge deal and moving up to the RTX 3080 only gets you 10GB of GDDR6X.

OC3D

So far our time with the Ampere GPUs has been one of jaws dropped, minds blown and wallets emptied. We hadn't long got used to the RTX 2080 Ti, and its class-leading performance before the RTX 3080 came along and gave you higher framerates than the Turing card and did so at a significantly lower price. The RTX 3090 was jaw-dropping in all sorts of other ways, and more akin to a Bugatti, being both insanely powerful but also not exactly affordable for the majority. If, however, even the RTX 3080 was above your budget, then the RTX 3070 is even better value for money.
Official replacements for existing models is one of the things that emphasises how quickly the hardware world has moved on. When you feel that there is as much power as you could realistically wish for, a new refined model appears that makes the preceding one look lacklustre by comparison. Nvidia is determined to compare the RTX 3070 Founders Edition with their RTX 2070 Founders Edition, and that's their prerogative. Even a casual glance over our results will show you that in actuality it should be compared to the RTX 2080 Ti, such has been the improved performance Nvidia have extracted from their Ampere GPU when compared to its Turing forebear.
Our results show something quite interesting too. Admittedly it's a general rule rather than a hard and fast one, but in broad terms, the games that the RTX 2080 Ti bested the RTX 3070 FE (albeit barely) tended to be the older ones, whilst the Ampere card just had the edge in the more recent titles. This is especially true for the games that made full use of the DLSS and Ray Tracing. This makes sense, given the fact that there are the areas that the Ampere is designed around.
As time goes on and the new Console generations get launched with their Ray-Tracing abilities and faster load times, more PC games will be designed with these technologies in mind. In time, we expect the performance gap between the older Turing card and newer Ampere cards to widen, especially as Nvidia drivers refine the performance of the newest game releases. Just off the top of our head, we know that games such as Watch Dogs: Legion, COD: Black Ops Cold War and the game that is probably the most hotly anticipated game of all time, Cyberpunk 2077, will make full use of every eye-candy technology they can bring to bear.
All this means that even if you could find a Turing card for around the same money as the Nvidia RTX 3070 Founders Edition, there is no point to do so. You might as well get the newest architecture with the longest warranty that will be supported by the manufacturer for the longest time. The fact you can get this for such a ridiculously low investment cost is just the icing on the cake. A single 8 pin PCIe power input allows the RTX 3070 FE to be more power-efficient, and the addition of the HDMI 2.1 lets users push higher resolutions at higher refresh rates than the RTX 2080 Ti that it matches in performance.
If the RTX 3080 was the card that showed how serious Nvidia was in refining their Turing architecture, then the RTX 3070 FE is the card that will sell in huge volumes and yet hasn't been crippled to achieve a low price point. Two months ago the fastest card on the planet cost you well north of a grand. Today you can match that performance for less than half the price. There has never been a better time to be an enthusiastic gamer.

PC Perspective

What we know right now, and by right now I mean October 27, 2020, is that NVIDIA has the GPU to buy at $499 with the RTX 3070 Founders Edition – if you can buy one. Availability – of course – will be a big part of this launch. But what AMD announces on October 28 will be another part of the story, and we only have leaks and rumors on the AMD front at this point.
No matter what AMD announces, the RTX 3070 Founders Edition we reviewed today is a fantastic product. Beautifully designed, quiet under load, reasonable power draw, and nearly as powerful as the RTX 2080 Ti at less than half the cost. If only every GPU launch was like this.

PC World

Take AMD’s potential counterpunch out of the equation, though, and there’s no question that the $500 GeForce RTX 3070 is a fantastic graphics card. It’s remarkably faster than its direct RTX 2070 predecessor, delivers gaming performance effectively on a par with last generation’s $1,200 flagship (and much better creative rendering performance) while drawing less power, and runs very cool without getting too noisy. Nvidia’s Founders Edition design continues to rock my socks aesthetically too. I wish Nvidia included more memory capacity in the RTX 3070 for people wanting to play at 4K resolution, but other than that, there’s not much to complain about. The GeForce RTX 3070 will melt your face for a stunning $700 less than you used to have to pay for this level of performance.

TechGage - Workstation Benchmarks!

In the end, NVIDIA’s GeForce RTX 3070 performs about where we’d expect it to, based on what we knew of the card before diving in. NVIDIA itself said that the RTX 3070 would match 2080 Ti, and in our gaming tests so far, we’ve found that to be largely the case (although we seem to see Ti pulling ahead more often than the opposite is true.) Again, we’ll have that performance in the days ahead, as we wrap up our testing (which will include 1440p, ultrawide, and 4K test resolutions.)
It’s become a theme that we kick off a new launch with creator-focused content, but with the RTX 3070, it seems to almost make sense that we start here. Whereas the RTX 3070 will largely match the RTX 2080 Ti in gaming, it’s almost guaranteed to take a clear lead in creator.
We saw some instances where the 2080 Ti still managed to take the lead, but it was never by very much, and it could be owed in some cases to the larger frame buffer. If you can survive your work with a 8GB frame buffer, then the RTX 3070 is a seriously attractive creation graphics card. As mentioned multiple times earlier, this card costs less than half what the 2080 Ti did, but often beats it in rendering.
Quite simply, the RTX 3070 offers more performance than a $500 GPU ever has before. If we look as far back as the Pascal-based 1080 Ti, that card scored 189 points in OctaneRender, whereas this RTX 3070 scored 414. In our real-world tests, we generally see the RTX 3070 at least twice as fast as the 1080 Ti, and it still costs less than that card did at its launch a few years ago.
All three Ampere cards have been interesting or exciting in their own right, but the RTX 3070 sets itself apart due to its more accessible price-point and its performance advantages over the last-gen parts. $500 GPU for $500 GPU, the RTX 3070 is 55% faster than the 2070 SUPER from last-gen, so overall, NVIDIA has quite an alluring product here.

Techpowerup

NVIDIA has done it again—their new GeForce RTX 3070 is impressive, not only in terms of performance, but also pricing. Just a few weeks ago, we reviewed the GeForce RTX 3080, which finally makes 4K gaming work perfectly. Today, we have the RTX 3070 Founders Edition, which achieves the same for 1440p gamers. Every single title in our test suite exceeds 60 FPS now, and performance is improved so much that you get RTX 2070 "RTX Off" FPS with "RTX On". If you choose to enable DLSS with RTX, the RTX performance hit is basically nullified; in that case, and with games that don't support RTX, the GeForce RTX 3070 FE matches last generation's flagship, the RTX 2080 Ti, which retailed at over $1200 not too long ago.
When averaged over our whole test suite at 1440p resolution, we see the RTX 3070 Founders Edition beat the RTX 2080 Ti by 1%, let's call them equal—still a huge achievement. Against the original GeForce RTX 2070, the performance uplift is around 50%, and the difference to the RTX 2070 Super is 30%. AMD definitely needs something new, the RTX 3070 is 42% faster than the RX 5700 XT, at much more attractive pricing. GeForce RTX 3080 is 23% faster than the RTX 3070, but for this comparison, it's also important to look at 4K, where the difference is 31% because the RTX 3080 is slightly CPU limited at 1440p.
With those performance numbers, RTX 3070 is the perfect choice for the huge 1440p gamer crowd, but the card also has enough muscle to drive many titles at 4K 60 FPS, especially if you are willing to dial down settings a little bit. The RTX 3070 is also a great choice for 1080p Full HD if you want to drive a high-refresh-rate monitor with 120 or 144 Hz. For just 60 FPS, 1080p it's overkill unless next-gen titles go overboard with their hardware requirements, which is highly unlikely.

Techspot

Overall, Nvidia's GeForce RTX 3070 is a great high-performance value product. Upcoming competition aside, in today’s market the RTX 3070 is as good as it gets in terms of cost per frame and even performance per watt.
The RTX 3070 is the new and much more affordable 2080 Ti. In making that comparison, you get 3GB less VRAM, but make up for that with improved power consumption, shaving off about 60 watts. That means it’ll be possible to make more compact graphics cards, or larger models that run cooler and quieter. Oh yea, did we mention this card will run you $500 instead of $1,200?
Compared to the GPU it is replacing, the GeForce RTX 3070 is nearly 40% faster than the 2070 Super. Now, it's going to be extremely important that Nvidia addresses supply and makes sure those base models hit the MSRP.

The FPS Review

At the end of the day, there are several things about the GeForce RTX 3070 Founders Edition that we like and see as positive for everyone. At $499 it is priced the same as the GeForce RTX 2070 FE and RTX 2070 SUPER FE. This means it is the direct upgrade path, from those last generation video cards.
As an upgrade path, it has proven to provide 50% or more performance advantage from the last generation at the same price point. It is so that it now compares on performance to the GeForce RTX 2080 Ti FE of the last generation. That was a $1200 video card. In the last generation, you had to pay $1200 for this kind of performance. Now you can get what was $1200 performance, for $700 less at $499. You now save, on generation-to-generation, $700 for the same performance.
It also provides this level of performance at much less power demand. It also delivers this level of performance in a smaller package size and cooler GPU temperatures. On generation-to-generation improvements, this is a positive evolution of graphics advancement. Technically, we would have liked to have seen more VRAM. This seems like the right card to have been the one to carry 10GB of VRAM instead of 8GB in its default configuration. Then the RTX 3080 could have had 12GB, that would have been a better lineup in our opinion.
At the more affordable $499 price point, you get an ideal playable gameplay experience at 1440p with everything turned on. You can maximize graphics settings at 1440p and might even be able to turn on Ray Tracing depending on the game. If Ray Tracing is ever too demanding, and the game supports DLSS, turning that on at 1440p will solve that easily. This video card is not really suited for 4K, though it can muster decent performance, ultimately the limitation will be VRAM and performance in newer games. Now that the RTX 3080 FE has been launched, that’s your 4K card with no compromises.
The GeForce RTX 3070 Founders Edition earns its place as a proper replacement and upgrade path from the GeForce RTX 2070, and especially for anyone on GeForce GTX 1070 series. Add-in-board partner video cards will be available on October 29th. The GeForce RTX 3070 Founders Edition is the fastest $499 video card to date. It is well put together, and as a custom card from NVIDIA provides excellent thermals, package size, and remains quiet.

Tomshardware

The GeForce RTX 3070 Founders Edition is everything we expected. It's a lower power card with a smaller footprint, and it basically trades blows with the previous generation king of the hill, the RTX 2080 Ti. Two years later, and $500 now potentially gets you the same performance as the old $1,200 GPUs. If there's one constant in the world of GPUs, it's the ever-increasing performance at any given price point. But we're in the midst of a lot of GPU stuff, and without seeing what AMD's Big Navi brings to the table, it's impossible to give a final verdict for the RTX 3070.
The bottom line is that we can't declare a winner right this moment. Nvidia's Ampere RTX 30-series GPUs are potent, and the RTX 3070 brings new levels of performance to the $500 market. We expect to see 30-series parts push down into the $300-$400 range in the coming months as well. AMD's Big Navi is more of a wildcard since we don't quite know what to expect in terms of ray tracing performance or DLSS alternatives. AMD may have as many as four Navi 2x GPUs launching in the next month or two (or three or four), also with prices ranging from perhaps $250 up to $600 or more.
If you're already set on going with Nvidia and don't want to spend more than $500, you can try to pick up an RTX 3070 on Thursday. If you're willing to spend a bit more money, we'd argue the added VRAM, bandwidth, and performance of the RTX 3080 means it's the better option at $700 — not that you can find RTX 3080 in stock, but you can keep trying. For the undecided, we suggest waiting to see what happens with Big Navi, and of course, those who prefer AMD GPUs will want an RX 6000 regardless of how it stacks up.

Computerbase - German

HardwareLuxx - German

PCGH - German

PCMR Latino America - Spanish

Video Review

Bitwit

Digital Foundry Video

Gamers Nexus Video

Hardware Canucks

Hardware Unboxed

JayzTwoCents

KitGuru Video

Linus Tech Tips

OC3D

Optimum Tech

Paul's Hardware

Tech of Tomorrow - TBD

Tech Yes City - TBD

The Tech Chap

Techtesters

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2020.10.09 14:27 premature_eulogy The lesser-known Estonia mystery: Finnish police announce 1987 cruise ship murder & attempted murder has been solved

In 1987, a West German national was murdered and another seriously injured in an attack on board Viking Sally, a cruise ship from Stockholm, Sweden to Turku, Finland. This was not the first disaster on the ship (another murder in 1986 was solved) and it would not be the last, as Viking Sally was later sold to Estline and renamed M/S Estonia, sinking in the deadliest maritime disaster in European waters.
A quick overview of the 1987 murder case can be found on Wikipedia. Many aspects of it are like straight out of a detective novel: a murder happens in the middle of the sea in an enclosed space, with the perpetrator still onboard as the investigators go around interviewing people. A bag of clothes is discovered on a nearby island, and a shoe is used to track down the city where the suspect lives.
About a month ago, the Finnish police announced that they have solved this 33-year-old cold case (source is the Finnish Broadcasting Company; available in Finnish and in Swedish). The case was passed over to prosecutors, who will now determine whether the available evidence fulfills the criteria of a first-degree murder charge. If it doesn't, and is only enough for a second-degree murder charge, the case will not be moved to prosecution because the statute of limitations has expired (20 years for second-degree murder). First-degree murder has no statute of limitations.
Now, there was another famous, old, unsolved mystery case in the Nordic countries that was purportedly solved this year, the murder of Olof Palme, so I thought it'd be good to underline the key differences between these two announcements.
In the Palme case, the conclusion was essentially “we have determined the person who is most likely the suspect, and that person is dead”.
In the Viking Sally case, however, the conclusion is that they know who did it, the person is alive and they can prove the person did it. The only unclear thing about this case, according to the police, is whether it fulfills the criteria of a first-degree murder and can still be prosecuted.
The YLE article linked previously contains a great long-form text of the events on the 28th of July 1987 for anyone interested in the events, people and the investigation process in detail. I took the liberty of translating it here, with linked pictures:

Background

The story involved three West German youths on an Interrail trip: Klaus Schelkle (20), Bettina Taxis (22) and Thomas Schmid (21). Schelkle and Schmid’s friendship went years back, having both played and enthusiastically supported football in Stuttgart. Schelkle and Taxis had met each other at a night club and had been dating for a little less than a year at the time of their Interrail trip. From the very beginning of the trip, they had their eyes set on visiting Finland: they traveled to Stockholm and spent only a single night there before boarding Viking Sally, intending to reach the city of Turku by the next morning. In Turku, they had planned on exploring the city, drinking beer and visiting Ruisrock, the second-oldest rock festival in Europe. The festival would be headlined by Peer Günt and Pretenders. From Turku, their trip was to continue towards Lapland and Norway.
Klaus Schelkle and Bettina Taxis in Stockholm the day before boarding Viking Sally.
In the 1992 book Poliisi kertoo (‘The Police tells’, essentially case stories from the police), a chapter written by criminal commissioner Eino Kivimäki is widely regarded as the most accurate and well-corroborated source on the events that transpired on the 28th of July 1987. The YLE article speculates that some of the information must have changed decisively to prompt the re-opening of the investigation in 2016. Nevertheless, the following description of events is largely based on Kivimäki’s text.
Fitting with the sense of youthful adventure an Interrail trip often involves, Schelkle and Taxis had decided to sleep outside on the ship’s deck in sleeping bags. Not wanting to bother the couple, Schmid had decided to stay indoors and keep an eye on everyone’s luggage.
Schelkle and Taxis were described as more sociable on the cruise than Schmid, who wasn’t particularly interested in the cruise ship experience in general. At one point during the evening, Schelkle and Taxis came to tell Schmid that they had met “a fun Finnish guy” who spoke excellent German. This “Finnish guy” was a businessman working in the automotive industry, while Schelkle himself was studying to become a car mechanic. Due to their common interests, they had tried to visit the car deck of the cruise line but found it to be locked. Having decided to try their luck again in the morning, the two men exchanged contact information during the night.

The attack

At approximately 1 in the morning, Schelkle and Taxis woke up the already-sleeping Schmid to retrieve their sleeping bags. The couple headed to the rear portion of the ninth deck, to the helicopter platform. The spot they chose for sleeping was shielded by a plexiglass and was dark due to a broken light fixture.
The West German youths were not the only international travellers on board. A group of international scouts headed to the Nordic LDS Jamboree (a camp for members of the church of the Latter Day Saints) had been wandering around the ship all night, reportedly to the annoyance of other passengers. At approximately 3:45, a trio of Danish scouts made their way to the helicopter deck. Initially not seeing anyone else on the deck, they eventually noticed movement in the dark and identified two persons by the air conduction vents.
Here is a crude reconstruction of the scene and location where the three Danish scouts found Schelkle and Taxis.
At first, the scouts thought the two people were incredibly drunk passengers - not an uncommon sight on Baltic cruise ships in the 1980s, and not an uncommon sight on Baltic cruise ships in 2020 either. One of the Danish people eventually decided to have a closer look at the two persons, only to find both of them covered in blood, with blood also covering large portions of the deck. Both Schelkle and Taxis were able to move but were seriously injured. The scouts were trained in first aid, but did not have adequate skills to deal with injuries of such a massive scale. They contacted the information desk of the ship who alarmed a security guard to the crime scene. The security guard has been heard as a witness in the re-opened investigation and did not want to be interviewed for the YLE article.
There have been conflicting reports over the years on the murder weapon and the condition in which Schelkle and Taxis were found: it was reported that they were found still in their sleeping bags, but this has not been confirmed. The murder weapon was confirmed as a blunt weapon, but media initially reported that the murder weapon was a fireman’s axe. Finally, it was initially reported that Taxis’ finger had been cut off, but the police or emergency responders did not report this. The confirmed fact is that they suffered blunt trauma to the head.
Schelkle and Taxis tried to communicate with the first responders, but they could not be understood. This could be because of their head trauma or simply because no German speakers were present. They were taken to the medical ward of the ship, and straight away their cranial injuries were deemed so severe that the sea emergency and rescue centre of Turku was contacted. A helicopter was sent to retrieve the couple. Taxis was reportedly delirious during the helicopter ride, constantly mistaking the emergency responders as attackers and attempting to shield herself from them. Schelkle had to be administered CPR during the ride. At 5:48 they arrived at the Turku University hospital, where Schelkle was pronounced dead. The helicopter team picked up three crime scene investigators and one technical inspector and headed back to the cruise ship.

The investigation

The investigators were unable to find any witnesses. Thomas Schmid had woken up to the sound of the helicopter during the night, but had falled back asleep. He was interviewed by the police early in the morning. The police did not tell him what had happened to his friends until he had been questioned over and over, and had grown so frustrated and worried that he refused to answer any more questions unless he was told what had happened.
A cruise ship is an atypical crime scene because the perpetrator was almost certainly still onboard. A murder had happened on this same ship the year before, and the passengers had already left the ship by the time the police were able to start their investigation. Learning from their past mistake, the police took a very thorough approach to the investigation: they decided to videotape and gather the contact information of everyone on board. While they did manage to videotape everyone, the task of collecting everyone’s personal information turned out to be so time-consuming that they eventually decided to not collect the information of elderly passengers, children, or people travelling with small children.
The initial onboard investigation determined a 26-year-old Englishman as the primary person of interest. He was found sleeping on the floor inside the ship with blood on his clothes. He claimed it was from a nosebleed. He was on his way to Finland to meet a woman he had previously met on a kibbutz in Israel. He had already been on a cruise ship from Stockholm to Helsinki, but had been denied from disembarking due to his “disheveled, drug addict-like appearance” and was returned to Stockholm. His presence on this cruise ship was his second attempt to enter Finland, which further contributed to him being considered a person of interest. During the night of the attack, he had had a wild night with a group of five Finns. Three of the five Finns had been gambling in Stockholm and lost all their money, and were given tickets back to Finland by the Stockholm social security services. This group of six - the Englishman and the five Finns - had spent the night on the ship enjoying meals at the restaurant and drinking alcohol in various places all over the cruise ship. When the cruise ship reached the harbour in Turku, the group of six were all taken directly to the police station.
The Finns were cleared of suspicion early on and were released. The Englishman was interviewed several times (the police initially had trouble finding a criminal investigator who spoke English well enough to conduct the interviews), but he maintained his innocence. He was kept in jail for two weeks during the investigation, the maximum time allowed without pressing charges. The criminal laboratory examined the blood on the Englishman’s shirt, and determined that it was his own - although it has later been noted that the technology in 1987 could not rule it with absolute certainty.
With no other evidence against the Englishman, he was released. He lived in Finland for several years after the event, but could not be reached by YLE for this article.
The investigation was exceptionally large and was allocated a great deal of resources, including the latest technology: the computer. Early on in the investigation, the police ruled out robbery and sexual assault as motives. Their best assessment of a possible motive was “an insignificant one”, committed by a mentally ill person or someone suffering from a severe personality disorder.
In 1987, the technology available to crime investigations was still relatively poor. CCTVs were relatively rare and image quality was poor. DNA testing only became a standard, systematic technique in the early 1990s. Blood sample analysis could primarily only determine blood group and whether the blood came from an animal or a human. Cruise ships did not properly collect and store passenger information. Passenger interviews remained the main source of information.
Bettina Taxis survived the attack. She was unconscious for weeks and did not regain consciousness until well after she was transferred to a West German hospital. After a year-long bureaucratic process, Finnish investigators were able to interview her, but she was unable to recall anything from the day of the attack.

Time passes

Over the next couple of years, the police were looking for several people. Two separate people, referred to as “beanie man” by media based on their description (both had worn beanie hats that stood out), were sought after by the police. One of them was reached in Western Germany and was ruled out as a suspect, but the other one was never reached. This particular “beanie man” was 30 years old, approximately 175 centimetres tall and dark-haired. His appearance, in addition to the beanie hat, was described as disheveled, and he spoke to himself in English. He had been seen carrying something canvas-y (unclear whether this refers to a canvas bag containing something, or some other object that was made of canvas).
A month after the attack, two fishermen landed on the small island of Lilla Björnholm along the cruise ship’s route. The island is uninhabited, surrounded by cliffs and covered in forest. The fishermen noticed a black trash bag on the shore and found clothes inside. Not realising a possible connection to the cruise ship murder, they left the bag on the island. Upon returning to the island in the summer of 1988, the fishermen noticed the bag still in the same place they had discovered it the previous August. This time, they took the bag with them and brought it to the police.
Here is an image of the island where the bag was found, as well as an image of the discovered clothes dressed on a mannequin.
Among the clothes was a Finnish-made Umberto Loofer shoe. The police discovered that the shoes had been sold by a shoe store in Turku, in the year 1985 or 1986. The other clothes found were beige shorts, a red sweater, and a grey working glove with the initials H.K.. The police concluded that based on the location of the trash bag as well as “certain technical investigations”, it seemed likely that the clothes had been on board Viking Sally.
The police investigated well into the 1990s. Passengers caught on the videotape were looked for all over Europe. Some people didn’t report themselves to the police because they felt they had nothing to contribute (this was said by two Swedish youths who didn’t report themselves but were found anyway), whereas some people avoided contacting the police because they considered their cruise trip “unsavoury” or embarrassing for personal, but non-criminal reasons. (The article does not give an example of such a reason.)
Eventually, the case went cold.

Recent developments

The investigation stayed cold until the year 2016. The police has not revealed what happened that prompted the re-opening of the investigation. Finally, in September, the lead investigator announced that the case has been solved. However, a legal problem presents itself: in Finland, homicides are classified as kuolemantuottamus, surma, tappo or murha depending on the premeditation and the act itself. Close enough approximations are the American classifications of involuntary manslaughter, voluntary manslaughter, second-degree murder and first-degree murder, respectively. Murha is equivalent to first-degree murder, while tappo is second-degree.
A tappo has a statute of limitations of 20 years, whereas a murha has no statute of limitations. In the 1990s, the case was considered a tappo, but in the early 2000s it was changed to a murha (i.e. a greater degree of premeditation was assumed). If currently available evidence can only support a tappo charge against the person the police have identified, he cannot be prosecuted anymore as the crime has expired in 2007. However, if there is enough evidence to support a murha charge, the police can and certainly will prosecute. The case is currently pending charge considerations to determine exactly this. However, until the charge consideration is finished, the police will not reveal the name, gender, nationality of age of the suspect. They confirm that the suspect did not know the victims beforehand, and has been interviewed several times, but has not been taken into custody. The suspect denies his/her involvement.
The prosecutor expects the charge consideration to be finished by the end of this year.
One thing we know for certain: no new crime scene evidence has been uncovered, because the cruise ship sank in 1994 in the deadliest maritime disaster in Europe.
The rest of the article concerns the life of Thomas Schmid after the attack. He was cleared of suspicion early on in the investigation (and re-cleared in the 2016 investigation), and now lives in Stuttgart with his family. He is hopeful about the result of the investigation, and hopes it brings some closure to Klaus Schelkle’s parents.
(Again, if you understand Swedish or Finnish and thought there was a poor translation or a misunderstanding in the text, please let me know!)

Personal thoughts

Man, I hope they have enough evidence to charge the person with first-degree murder. I don’t know what information they can reveal if they conclude the crime has passed the statute of limitations, but the YLE article says that criminal commissioner Kivimäki did not want to give an interview until the investigation material is published, out of respect to the current lead investigator. This would imply that the evidence, results and overall course of the investigation will be made public. To some degree, in any case. Maybe someone here knows more about this?
I’ll definitely post an update if and when this case gets an update, hopefully within the next couple of months!
And boy, was that cruise ship cursed or what? Two separate murder incidents and a deadly sinking?
submitted by premature_eulogy to UnresolvedMysteries [link] [comments]


2020.09.16 16:08 Nestledrink GeForce RTX 3080 Review Megathread

GeForce RTX 3080 Review Megathread

GeForce RTX 3080 Founders Edition reviews are up.

Image Link - GeForce RTX 3080 Founders Edition

Reminder: Do NOT buy from 3rd Party Marketplace Seller on Ebay/Amazon/Newegg (unless you want to pay more). Assume all the 3rd party sellers are scalping. If it's not being sold by the actual retailer (e.g. Amazon selling on Amazon.com or Newegg selling on Newegg.com) then you should treat the product as sold out and wait.

Below is the compilation of all the reviews that have been posted so far. I will be updating this continuously throughout the day with the conclusion of each publications and any new review links. This will be sorted alphabetically.

Written Articles

Anandtech - No Anandtech review today. Will be added next week

Arstechnica

Instead, I'm confident in saying that the $699 RTX 3080 has handily dethroned the GTX 1080 Ti as the market's best expensive-but-attainable GPU. Its specific performance profile, achieved with serious hunger (320W) and a large-but-not-epic pool of RAM (10GB, albeit in the efficient GDDR6X profile), will let you rip and tear in 4K resolutions and in high-performing VR scenarios without requiring buy-in from game developers to toggle Nvidia's proprietary systems.
Simultaneously, this card's advances on the ray-tracing front make that realm's "medium" settings a no-brainer in applicable software, even without having to toggle Nvidia's DLSS upscaling system. So far, we haven't seen any software take advantage of Nvidia's newly advertised "RTX I/O" system, which is meant to more efficiently funnel 3D assets through the GPU without wasting CPU cycles. It's a proprietary Nvidia tech, limited only to its newest GPUs, so I'm not holding my breath expecting RTX I/O to make industry-wide waves in the immediate future.
But much of that proprietary "RTX" stuff from Turing, particularly ray tracing, will soon become an industry-wide standard, thanks to factors like the upcoming Windows 10 standard of DirectX 12 Ultimate and AMD's own aggressive entry into ray tracing (fueled in part by both major next-gen consoles this holiday season). What I once called the "RTX lottery ticket" is now a given, and the RTX 3080 is proof that you can have your 60fps-at-4K cake and eat your ray traced frosting, too.
Verdict: If you're itching to build a desktop PC in the $1,500-and-up range, you can finally expect proper bang for your $699 GPU buck. Buy.

Babeltechreviews

We are impressed with the Founders Edition of the RTX 3080 which has exceptional performance at Ultra 4K and at 2560×1440. For now, it stands alone as the fastest video card in the world and it has launched at $699 – the same price the RTX 2080 SUPER FE launched at, and $100 less expensive than the RTX 2080 at launch – and much less expensive compared to the $1199 RTX 2080 Ti FE which launched two years ago.
The Founders Edition of the RTX 3080 is well-built, solid, and good-looking, and it stays cool and quiet even when overclocked. The only nitpicks we have are that the shipping/display box is almost impossible to open after the card is removed, and that the 12-pin adapter cable is bulky and it looks out of place on such a great-looking card. Fortunately, EVGA has stepped up with a much less bulky cable that will aid meticulous builders for cable management.
If you currently game on an GTX 1080 Ti, you will do yourself a big favor by upgrading to a RTX 3080. For the same launch price, the RTX 3080 will give much better visuals for ray tracing, much higher overall performance, and DLSS 2.0 will allow for better performance for the games that use it. The RTX 3080 is a true 4K/60 FPS video card for most modern games. It well deserves BabelTechReviews Editor’s Choice Award.

Digital Foundry Article

Digital Foundry Video

The RTX 3080 is an important product. For two years now, the pinnacle of PC graphics technology has been defined by the Turing-based RTX 2080 Ti. It's fast, very fast. It's so fast in fact, that there's a strong argument that any resolutions below ultra HD or high resolution ultrawide won't see the GPU horsepower fully utilised on anything other than the fastest gaming CPU. And yet the RTX 3080 takes everything to the next level - you're looking at an average range of 65 to 80 per cent more performance up against 2080, and around 24 to 37 per cent more grunt than 2080 Ti. With ray tracing factored into the equation, the boosts can be even more significant.
And in a world where the console manufacturers have been bashful about telling us how much the next generation is actually going to cost, Nvidia coming straight out of the gate with $699/£650 pricing for a product so powerful is a massive statement - and delivering an upcoming RTX 3070 with 2080 Ti-level performance at Series X money may also give many pause: should they buy a new console or upgrade the PC they may already own?
There's a lot more to the RTX offering we've not looked at in this review either - the firm's commitment to streamers and broadcasting with bespoke tools is significant. We use the RTX voice tool all of the time to provide cleaner voiceovers in our video work, but it's clear that Nvidia is looking to push its AI hardware to deliver much more functionality both inside and outside of gaming. Software is often a value-added extra we don't consider, but there's a lot of interesting work happening here. My only criticism? Extra features are very, very welcome but the Nvidia GPU control panel is well past its sell-by date and really needs a fresh lick of paint and a ginormous speed-up.
It's unlikely that paying a bit more for electricity is likely to worry the kind of user willing to spend so much on a graphics card - and the 220W TDP for the upcoming RTX 3070 suggests that Nvidia knows that, throwing everything it possibly can at the more premium 3080 and 3090 where the kind of user likely to buy in at this level won't mind the 'performance at all costs' approach to the products. Certainly, I really enjoy using this card - I like using RTX 2080 Ti for 4K gaming and the RTX 3080 doesn't feel like an iterative upgrade. I can do more with it, I can feel the difference. Side-by-side with RTX 2080, it's almost a night and day improvement in many regards. But with that said, I still think the 20-series cards have much to offer: they don't become obsolete overnight, they're still strong performers and they have the complete next-gen feature set. And I suspect the real audience for this card lies elsewhere: there's still a lot of folks out there with a 10-series Pascal cards and as the graphs across these pages demonstrate, those products are starting to show their age - and in that respect, the new Ampere line looks like a highly compelling upgrade.

Guru3D

We feel it is safe to say that it's been worth the wait. Ampere as an architecture is nothing short of impressive. Combined with hyper-fast GDDR6X memory and a radical new cooling design, a new trend is set, as this product is seriously competing with the board partner cards. I mean, all registers are green, including rendering performance, cooling, and acoustic performance as well as the simple yet so crucial aesthetic feel. I do worry a little about the open fin structure versus dust. Next to that, you are going to yearn for a dedicated 12-pin power connector leading from the PSU and there is some coil whine going on. Of course, overall power consumption has increased really significantly. How important these things are to you, is for you to decide. The flipside of the coin is that you'll receive a product that will be dominant in that Ultra HD space. Your games average out anywhere from 60 to 100+ FPS, well, aside from Flight Simulator 2020 :)
Dropping down in resolutions does create other challenges; you'll be far less GPU bound, but then again, we do not expect you to purchase a GeForce RTX and play games at 1920x1080. Arbitrarily speaking, starting at a monitor resolution of 2560x1440, that's the domain where the GeForce RTX 3080 will start to shine. The raw Shading/rasterizer (read: regular rendered games) performance is staggering as this many Shader cores make a difference. The new generational architecture tweaks for ray-tracing and Tensor also is significant. Coming from the RTX 2080, the RTX 3080 exhibited a roughly 85% performance increase and that is going to bring Hybrid Ray-tracing tow higher resolutions. DX-R will remain to be massively demanding, of course, but when you can play Battlefield V in ultra HD with ray-tracing and DLSS enabled at over 70 FPS, well hey, I'm cool with that. Also, CUDA compute performance in Blender and V-Ray, OMG! The asking price for all this render performance is $699 USD, and that is the biggest GPU bottleneck for most people, especially with the upcoming consoles in the vicinity. However, there always has been a significant distinction between PC and console games; I suspect that will not be any different this time around. We bow to the Ampere architecture as it is impressive as, for those willing to spend the money on it, it's wholeheartedly recommended and eas an easy top pick.

Hexus

Nvidia latest Ampere architecture arrives in consumer graphics card space as the GeForce RTX 30-series GPUs. Initially comprised the RTX 3070, RTX 3080 and RTX 3090, debuting at different times over the course of the next month, they are primed to set new benchmark standards at the premium end of the market.
The largest, most powerful Ampere die is known as GA102, and it goes much bigger on floating-point cores yet ironically reduces the relative amount of silicon devoted to RT and Tensor cores when they've been firmly in the marketing headlights since being amalgamated into last-gen Turing two years ago.
Floating-point muscle is supported by oodles of bandwidth and general efficiencies across the chip. GA102 is a veritable monster with capability of pushing close to 40 TFLOPS of compute performance in unbridled form, clearly hinting at its datacentre provenance, from which Nvidia moulds gaming graphics.
GeForce RTX 3080 takes GA102 as its performance base but retains approximately 85 percent of its throughput potential through the use of 68 out of a possible 84 SMs. The backend, meanwhile, sacrifices width and a modicum of speed compared to a full-fat layout, but be in no doubt, RTX 3080 is a supremely fast card in its own right.
Fast enough, actually, to smash the last-gen GeForce RTX 2080 Super with which, for now, it shares a $699/£649 price tag. It's typically over 50 percent speedier, rising to 80 percent in a best-case scenario, and there's enough silicon artillery to roundly defeat the $1,199 RTX 2080 Ti in every game. RTX 3080 heralds a step-change in performance at the $699 price point.
More pragmatically, RTX 3080 delivers on the promise of 4K gaming at a fluid 60fps and, equally important for Nvidia's ambitions, for the first time, the ability to render at the same level with raytracing and DLSS turned on. That's a big deal.
The new GPU's frequency/voltage sweetspot occurs at a higher wattage than we're accustomed to in the consumer space, most likely resulting from using 8nm Samsung instead of 7nm TSMC. 320W requires a new FE cooler - and pretty it is - and again speaks to the high-performance datacentre characteristics baked into Ampere. The wattage isn't a problem for any premium gaming PC, of course, but it's worth knowing that availing oneself of excellent performance requires extra wick. Even so, RTX 3080 tops the bang4buck and energy efficiency charts.
There is plenty to like here. GeForce RTX 3080 represents true 4K60 max-your-settings gameplay at an unexpectedly low $699. It's hard to argue against performance or value, so we won't. All that's left to say is that if you want the fastest GPU money can currently buy, at least for the next week, GeForce RTX 3080 provides it with alarmingly good value.

Hot Hardware

Summarizing the new GeForce RTX 3080's performance is as simple as could be -- it is the fastest GPU we have tested to date, across the board, period. Regardless of the game, application, or benchmark we used, the GeForce RTX 3080 put up the best scores of the bunch, often more than doubling the performance of AMD's current flagship Radeon RX 5700 XT. Despite its much lower introductory price, the GeForce RTX 3080 even skunked the Titan RTX and GeForce RTX 2080 Ti by relatively large margins. The bottom line is, NVIDIA's got an absolutely stellar-performing GPU on its hands, and the GeForce RTX 3080 isn't even the best Ampere has to offer -- the upcoming GeForce RTX 3090 is bigger and burlier across the board.
We have been hearing rumblings of Ampere's monster performance for months. Even before CES, a couple of board partners hinted that NVIDIA had lofty goals for Ampere and the company has delivered in spades. The GeForce RTX 3080 is a beast. We suspect peak power consumption is going to be a concern for some users, but in practice, for us at least, it is a non-issue. Thanks to the newly engineered cooling solution, the GeForce RTX 3080 runs cool and quiet in real-world conditions. Sure, your rig might put out a bit more heat, but we suspect most users aren't going to care with a GPU that performs as well as the RTX 3080 does.
Of course, we have yet to see what the GeForce RTX 3090 can do and AMD has announced that is RDNA2-based Radeon RX 6000 series will be unveiled in a few weeks. Looking back through our numbers, "Big Navi" will have to offer more than 2X the performance of a Radeon RX 5700 XT to be in the same class as the GeForce RTX 3080. Could AMD do it? Sure, it's possible. But based on the company's somewhat conservative decisions of the last few generations, we don't think its targets are quite that aggressive. We'll know for sure soon enough though.
Today, the spotlight shines on NVIDIA. The GeForce RTX 3080 is nothing short of impressive. At its expected $700-ish price point (depending on the model), there is nothing that can come even close to touching it. The new NVIDIA GeForce RTX 3080 is an easy Editor's Choice. If you're buying a new GPU in its price range, there is no other choice currently.

Igor's Lab

It should not be an advertising sales event, but a test that is as objective and fair as possible, even if the results are still so solid that you have to fight a bit with the “want to have” factor in the gaming sector. Especially at higher resolutions, this card is a real board, because even if the lead over the GeForce RTX 2080 Super doesn’t always turn out to be in high double digits, it’s always enough to virtually reach the next quality level in playability. Right stop of many quality controllers included. Particularly if the games of the GeForce RTX 3080 and the new architecture lie, are also sometimes up to 80% increase compared to the RTX 2080 super in it and a RTX 2080 Ti is beaten with almost 40%. This too must be noted if one wants to be fair. But it is only the beginning and not generally enforceable with the game engines, unfortunately.
It is also exactly the increase, because you can, for example. has always demanded when playing in Ultra-HD. Here you go, here’s an offer for it. The fact that the RAM with its 10 GB could become scarce from time to time, at the latest in Ultra-HD, is due to the design by NVIDIA and also by many game manufacturers, who fill up with data exactly what can be filled up. Which of course would not be a blanket apology and thus the only point of criticism. It should have been doubled by now, price point or no price point.

KitGuru Article

KitGuru Video

There’s no two ways about it. Nvidia’s RTX 3080 is a stunning return to form for the manufacturer, delivering hugely impressive gen-on-gen gains compared to the RTX 20-series that debuted two years ago. The 3080 is the fastest graphics card we have ever tested (though the RTX 3090 will have something to say about that next week), and it is delivered at almost half the price of last generation’s flagship, the RTX 2080 Ti.
The most disappointing aspect of the RTX 20-series was its marginal improvements in terms of traditional raster performance. Ray tracing aside, unless you were willing to pay the big bucks for the 2080 Ti, we didn’t get any GPUs that delivered a big generational jump in performance. It seems Nvidia took that disappointment as a challenge; with the RTX 3080, Nvidia has delivered a huge jump forward.
That’s because, on average, the RTX 3080 improves on the RTX 2080 by 68% at 4K resolution, while it’s also 31% faster than the RTX 2080 Ti and 58% faster than the 2080 Super. Anyone who held onto a GTX 1080 Ti will also see performance increases to the tune of 90%, again at 4K. Across the aisle, AMD is now in real need of Big Navi to deliver the goods when it arrives on October 28, as the 3080 crushes the Radeon VII by 86% and it’s over twice as fast as the RX 5700 XT, again at 4K.
The margins of victory for the RTX 3080 do change as we step down in resolution – it’s 31% faster than a 2080 Ti at 4K, 25% faster at 1440p and 18% faster at 1080p. The latter resolution proved a significant problem on a number of occasions due to CPU bottlenecks. Even with an i9-10900K running at 5.1GHz, the CPU was holding the 3080 back by a significant margin in at least 5 of the 11 titles we tested today. Even where the bottlenecks weren’t as significant, relative gains versus the 2080 Ti were lower at 1080p than 1440p or 4K, in every single game we tested. Gamers looking to buy this GPU will certainly get the most out of it at 4K, though a 55% increase in performance over the RTX 2080 at 1440p shows high refresh rate WQHD users will also get their money’s worth.
However you slice it, RTX 3080 is a huge step forward from Turing. Of course, it is easy to be cynical and point out the fact that Turing hardly improved on Pascal in terms of traditional raster performance at this price point, and that does make Ampere look more attractive than it should. There may be an element of truth there, but even the gains versus Pascal look impressive considering the GTX 1080 Ti came out three and a half years ago. The 3080 is 90% faster on average at 4K, but over 120% faster in certain titles like Control and The Division 2.
It’s also good to see RTX performance taking a significant stride forward. The improvements to the RT cores and overall architecture mean relative performance with RT on scales slightly better than with it off – gains of around 35-40% compared to the 2080 Ti were typical in our testing. Of course, enabling the technology still results in a significant hit to performance, but as 3080 has pushed things so far forward, the end result isn’t nearly as bad as it was with Turing. In Shadow of the Tomb Raider, for instance, we saw average frame rates hitting nearly 90FPS at 1440p with RTX set to Ultra, while Metro Exodus was averaging over 110FPS at the same resolution, again with RTX set to Ultra.

OC3D

The performance of Nvidia's RTX 3080 is unquestionably impressive. Even making allowances for the fact that a few of our games get a bit grumpy about both ray tracing and DLSS in various combinations, preferring an everything on or everything off approach (it is true for pre-DLSS 2.0 titles). Another factor that's worth considering is that Nvidia's current pre-release drivers are missing some elements that allow us to overclock things properly. Regardless, the amount of performance available from the card in a simple plug-and-go form is so great that anyone who has recently purchased any of the RTX 2xxx cards will be left green with envy.
We all knew that the RTX 2080 set were supremely good, but they were always stupidly expensive. Here you have a card which is, right now, the fastest card on the planet and yet is so affordable that you could grab a 2TB M.2 NVMe drive and still save on the price of an RTX 2080 Ti. Or, if you're running an X570 system like we are, it is enough of a saving that if you'd budgeted for a Ryzen 3 3300X and RTX 2080 Ti setup you could upgrade that CPU to a Ryzen 9 3950X without needing to spend any extra money. That's bananas.
DLSS is massively impressive too. Just cast your eye across our DLSS off and DLSS on results, it's clear that you can gain massive FPS boosts yet without compromising image quality. If like us, you're old enough to remember the early days of 3D games, you'll know that lowering your game resolution is the easiest way to improve FPS, but turning everything blurry in the process. DLSS 2.0 gives you higher frame rates and higher image quality. It's witchcraft.
Thus, as we said at the start, the RTX 3080 FE is RTX 2080 Ti besting performance for the price of an RTX 2080 Super, and why you haven't already left to buy one, we don't know. You owe it to yourself. If the graphics card is outside of your price range, we know for a fact that cheaper Ampere cards are on the horizon.

PC Perspective

NVIDIA’s GeForce RTX 3080 Founders Edition is the fastest graphics card I’ve ever tested, and it’s an amazing product for the money. Now, actually buying one for $699 might require devine intervention, but we don’t really know until they go on sale.
We know demand will be there because performance is just so damn impressive with this card. No, the leap in performance isn’t 2x over the RTX 2080 outside of certain testing scenarios, but it’s always significant – often 60% or greater. The RTX 2080 was soundly beaten in these benchmarks.
I’ll be honest here. The RTX 2080 was a letdown. The Turing launch left a lot of gaming frustrated, and Pascal continued to be the architecture of choice for most GeForce gamers. RTX made for an awesome demo, but outside of a few titles that was about it. DLSS took time to improve, and without it full native rendering with real-time ray tracing was too expensive from a performance standpoint.
I feel like the ray tracing story has changed, if the RTX 3080 is any indication. Suddenly I’m really interested in games that use more RTX features, and excited about the prospect of the RTX 3090’s performance in this department. Frame rates – even without DLSS – are suddenly playable even at very high settings, and the visuals in some of the games and demos are stunning.
With the RTX 3080 we finally have a graphics card that redefines the $699 performance level in a way that eclipses even the GTX 1080 Ti. It’s an exciting time to be an enthusiast, and I can’t wait to get my hands on the RTX 3070 – and (fingers crossed) the RTX 3090 as well.

PC World

Nvidia CEO Jensen Huang said that Ampere is GeForce’s greatest generational leap ever, and he wasn’t kidding. Remember being blown away when the GTX 1080 was 60 to 70 percent faster than the GTX 980, even with its slightly higher price? The GeForce RTX 3080 spits out frames up to 80 percent faster in several games, and 60 percent higher in the others. It’s roughly 30 percent faster than the GeForce RTX 2080 Ti, the $1,200 previous-gen flagship, and a ridonkulous 100 to 160 percent faster than the older GeForce GTX 1080. All at the exact same $700 price tag as the RTX 2080.
The promises were true. This thing is an absolute monster. Sometimes it’s faster at 4K than the RTX 2080 is at 1440p. Ludicrous.
There are no games where the GeForce RTX 3080 fails to clear a 60-frames-per-second average at 4K resolution with all possible visuals effects turned on. The exception is the ridiculously strenuous Total War: Troy, which averages 56 fps (and feels just fine at even lower speeds as a strategy game). Most games go significantly faster than that. Other than Troy, again, no games fall below 100 fps at 1440p resolution with everything maxed out. Again, Total War again falls just shy, at 98 fps, and again, most games go significantly faster than that. If you’re fine bumping graphics down to high, games fly along even faster in our off-the-cuff tests. No graphics card has come close to this level of performance before.
The “worst” (but still massive) results come in CPU-bound or older DX11 titles. The Ampere architecture screams when unleashed on properly optimized games that were built for DirectX 12 or Vulkan. More and more of those are being published these days, and all ray-traced games require DX12. The impact of ray tracing and DLSS doesn’t appear to be lessened despite the next-gen RT and tensor cores, but the RTX 3080 is so fast, it doesn’t matter. You can play ray traced games at 1440p, and even 4K now.

TechGage

As we saw across most of these results, the performance gains seen with the new generation Ampere GeForces is simply incredible. There’s no other way to say it. The strong performance seen because of the RT cores makes AMD’s next move an important one. We’ve already known for ages that the new consoles all use ray tracing, and those are of course built with AMD Radeon GPUs. How that will all carry over to the desktop, we’re not sure, but we will gain a better understanding in late October when AMD makes its RDNA2 “Big Navi” announcement.
Even in the most modest of cases, the RTX 3080 outperformed the last-gen TITAN RTX by around 10%, and that’s not even the comparison card we should be choosing. That wouldn’t even be the 2080 Ti, which NVIDIA has said the RTX 3080 would easily beat out. The best comparison would be the 2080 SUPER, which also cost $699 ahead of this launch. Compared to that card, the RTX 3080 simply slays. We do not see gains like these come around to GPUs all too often.
As mentioned before, the only limitation we can think of with this card on the creator side is the 10GB frame buffer, but we don’t see that being a common complaint anytime soon. For those with the biggest needs, the 24GB frame buffer on the RTX 3090 should solve your quandary. Hopefully NVIDIA has other SKUs planned that will help fill that 10GB~24GB void (of course it does).
While this article took care of the ProViz aspect of the new GeForce RTX 3080, a forthcoming article will take an in-depth look at gaming, which will include a number of new RTX-infused titles. Stay tuned.

Techpowerup

Averaged over our whole benchmarking suite, at 4K resolution, the GeForce RTX 3080 Founders Edition is 66% faster than the RTX 2080 that it replaces (both launched at $699). NVIDIA's new card even beats last generation's flagship the RTX 2080 Ti, by a whopping 31%! AMD's Radeon RX 5700 XT is half as fast as the RTX 3080. Yup, 3080 is +100% 5700 XT performance—AMD better get things right with RDNA2. If you've held out on a GTX 1080 Ti until now, congrats, now is the right time to upgrade. RTX 3080 Ti will double your FPS, and give you all the latest techs and features like raytracing and DLSS.
When looking at lower resolutions, the lead of the RTX 3080 shrinks considerably, +51% over RTX 2080 at 1440p, +35% at 1080p. The reason is that with so much GPU horsepower, games are becoming increasingly CPU limited. A posterchild for that is Anno 1800—at lower resolution all cards are bunched up against an invisible performance wall, around 68 FPS in this case, that's the CPU limit. We're already on a very fast CPU, Ryzen won't run any faster either. We've tested this extensively in our RTX 3080: 10900K vs 3900XT review that just went up, too. Back to Anno 1800, 1080p is totally CPU limited on all high-end cards, after switching to 1440p, most comparison cards fall back in FPS, because their GPU isn't fast enough, so they become GPU limited. The only exception are RTX 2080 Ti and RTX 3080, which both achieve 67 FPS at 1440p—still CPU limited. When switching to 4K, RTX 2080 Ti falls back to 46 FPS, RTX 3080 still seems quite CPU limited at 63 FPS. While unfortunate, CPU limits are a reality of gaming—RTX 3080 will not magically give you 360 FPS in all games—no graphics card can. CPU power, game engines and developers have to catch up with the new performance first.
GeForce RTX 3080 is perfect for 4K gaming. It's able to exceed 60 FPS in nearly all titles, the only exception in our test suite is Control, which runs at 48 FPS. NVIDIA does have one ace up their sleeve: DLSS, which renders the game at lower resolution and upscales the frame to your native monitor resolution. While traditional upscaling comes with blurriness and artifacts, NVIDIA DLSS uses AI to improve the scaling. The algorithm has improved over the years, but the basic concept remains. Machine learning is used to train a model to excel at upscaling of game content. While only few games support DLSS at this time, the numbers are growing quickly.
NVIDIA has always been criticized for high pricing in the past, it seems they listened to feedback. The RTX 3080 Founders Edition retails at $699, which an extremely competitive price. Remember, RTX 3080 is twice as fast as RX 5700 XT ($370), 31% faster than RTX 2080 Ti ($1000+). It seems that NVIDIA is concerned mostly with the new consoles, which will bring high-fidelity gaming to the masses at prices around $500. Charging $1000 for a graphics card will be tough sell for many, when they can have a whole gaming console for $500. At the RTX 3080's price point there really is no alternative, maybe a used RTX 2080 Ti at bargain prices? Not sure, definitely nothing that AMD offers at this time. We are working on several reviews of RTX 3080 custom-designs from board partners, the reviews will be up very soon. It will be interesting to see if their cards will be able to match or exceed the RTX 3080 Founders Edition. NVIDIA set the bar very high.

The FPS Review

Compared to the GeForce RTX 2080 Ti at 1440p the GeForce RTX 3080 FE averages an increase in performance of 20% over the GeForce RTX 2080 Ti FE. The Far Cry 5 and FS 2020 numbers bring that average down a lot, if we remove those two then the average is 24%. At 4K the GeForce RTX 3080 FE averages 25% faster than the GeForce RTX 2080 Ti FE. The GeForce RTX 2080 Ti FE video card was a $1200 video card, now for $500 less at $699 you can have performance that is 20-25% faster than the GeForce RTX 2080 Ti FE, for less money. That is advancement, again, all without including Ray Tracing or DLSS into the mix, pure rasterization.
Point being? Rasterization Performance improvement is there on the GeForce RTX 3080 FE, the facts speak the truth.
As you can see, with Ray Tracing Enabled the performance advantages with GeForce RTX 3080 FE are even higher than without Ray Tracing. The average performance increase at 1440p compared to the RTX 2080 FE is 77%. The average performance increase at 4K compared to the RTX 2080 FE is 84%. The GeForce RTX 3080 FE has a very large leap over the GeForce RTX 2080 FE with Ray Tracing turned on. Compared to the RTX 2080 Ti FE the RTX 3080 FE at 1440p averages 33% faster and at 4K it is 32% faster. This proves that Ray Tracing performance is vastly improved.
At the end of the day, the NVIDIA Ampere architecture is superior to last generation’s Pascal architecture. The node has improved from the last generation, and the architecture is now keyed more specifically to floating-point performance, Ray Tracing performance, and machine learning/AI performance via Tensor Cores. The architecture also supports some interesting new technologies we are looking forward to such as RTX I/O. It has future bandwidth support in mind with PCI-Express 4.0.
Rasterization, Ray Tracing, and Machine Learning are all aspects of modern-day GPUs, and they all matter moving forward for gaming. In traditional gaming (rasterized performance) the GeForce RTX 3080 Founders Edition gives us a big upgrade in performance compared to the GeForce RTX 2080 Founders Edition it is replacing. We see benefits depend on the game, with some as high as 80+% and most averaging around 50-60% advantage, depending on the resolution. In addition, the GeForce RTX 3080 FE also provides 20-25% faster performance than the previous fastest video card, the GeForce RTX 2080 Ti. When you apply Ray Tracing, the advantages in performance grow even more. Apply DLSS on top of that and Ray Tracing is playable in games at 4K now, and most definitely 1440p.
At $699 the GeForce RTX 3080 Founders Edition video card offers gamers a lot of gaming performance and features that will improve the gameplay experience. At the end of the day the gameplay experience is most important, and the GeForce RTX 3080 FE has the ability to transform that gameplay experience with features like Ray Tracing and DLSS. With the performance it brings, those features are playable. It also offers the fastest performance around, and even provides better performance than the fastest video card of the last generation. Whether you play games without Ray Tracing and DLSS, or you play games with, this video card will provide the best gameplay experience.

Tomshardware

The GeForce RTX 3080 is here, right now, and priced pretty reasonably considering the performance it offers. Last month, you could have spent $2,500 on dual RTX 2080 Ti cards hooked up via NVLink, only to find that multi-GPU support in games is largely dead, particularly in new releases. Now, for $700, you get 30% better performance than the outgoing RTX 2080 Ti and pocket $500 in savings. That's assuming you can find an RTX 3080 in stock.
Let's also be clear that the RTX 3080 is primarily for high-resolution gaming. Yes, you can run 1440p with RTX effects, and it will be a good fit. It's a better fit for 4K gaming. Don't bother with it if you're using a 1080p display, as you could get nearly the same level of performance with a lesser GPU. Which brings us to the next option: Wait for the RTX 3070 or RX 6800 XT (whatever AMD's $400-$500 option ends up being called).
The RTX 3070 should still be plenty fast for 1440p gaming, and more than fast enough for 1080p — just like the RTX 2080 Ti. Nvidia says it will perform "better than the 2080 Ti," though we take that marketing-speak with a scoop of salt. Out of all the benchmarks we ran, there was only one (Doom Eternal) where the 3080 actually doubled the 2080's performance.
Anyway, saving $200 and buying a 3070 could make a lot of sense. It's interesting to note that the RTX 3070 is a substantial step down from the RTX 3080, however. The 3080 has 48% more GPU, RT, and Tensor cores, it has 20% more memory, and the memory is clocked 36% higher. That's a big enough gap that we could see an RTX 3070 Ti down the road, but at what price? Alternatively, wait and see what AMD's Navi 2x / RX 6000 GPUs can do, which we'll hear about more on October 28.
The bottom line is that the RTX 3080 is the new high-end gaming champion, delivering truly next-gen performance without a massive increase in price. If you've been sitting on a GTX 1080 Ti or lower, waiting for a good time to upgrade, that time has arrived. The only remaining question is just how competitive AMD's RX 6000, aka Big Navi, will be. Even with 80 CUs, on paper, it looks like Nvidia's RTX 3080 may trump the top Navi 2x cards, thanks to GDDR6X and the doubling down on FP32 capability. AMD might offer 16GB of memory, but it's probably going to be paired with a 256-bit bus and clocked quite a bit lower than 19 Gbps, which may limit performance.

Computerbase - German

HardwareLuxx - German

PCGH - German

Video Review

Bitwit

Digital Foundry Video

Gamers Nexus Video

Hardware Canucks

JayzTwoCents

Linus Tech Tips

Optimum Tech - TBD

Paul's Hardware

Tech of Tomorrow - TBD

Tech Yes City

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2020.09.01 19:00 Nestledrink GeForce RTX 30-Series Ampere Information Megathread

GeForce RTX 30-Series Ampere Information Megathread

This thread is best viewed on new Reddit due to inline images.

Addendum: September 16, 2020

RTX 3080 Review Megathread
GA102 Ampere Architecture Whitepaper

Addendum: September 11, 2020

Embargo and RTX 3070 Update Thread
Hey everyone - two updates for you today.
First, GeForce RTX 3080 Founders Edition reviews (and all related technologies and games) will be on September 16th at 6 a.m. Pacific Time.
Get ready for benchmarks!
Second, we’re excited to announce that the GeForce RTX 3070 will be available on October 15th at 6 a.m. Pacific Time.

There is no Founders Edition Pre-Order


Image Link - GeForce RTX 3080 Founders Edition
Powered by the Ampere architecture, GeForce RTX 30-Series is finally upon us. The goal of this megathread is to provide everyone with the best information possible and consolidate any questions, feedback, and discussion to make it easier for NVIDIA’s community team to review them and bring them to appropriate people at NVIDIA.

NVIDIA GeForce RTX 30-Series Community Q&A

We are hosting a community Q&A today where you can post your questions to a panel of 8 NVIDIA product managers. Click here to go to the Q&A thread for more details. Q&A IS OVER!
Here's the link to all the answers from our Community Q&A!

NVIDIA GeForce RTX 30-Series Keynote Video Link

Ampere Architecture

Digital Foundry RTX 3080 Early Look

Tomshardware - Nvidia Details RTX 30-Series Core Enhancements

Techpowerup - NVIDIA GeForce Ampere Architecture, Board Design, Gaming Tech & Software

Babeltechreview - The NVIDIA 2020 Editor’s Tech Day – Ampere Detailed

HotHardware - NVIDIA GeForce RTX 30-Series: Under The Hood Of Ampere

Gamers Nexus - NVIDIA RTX 3080 Cooler Design: RAM, CPU Cooler, & Case Fan Behavior Discussion

[German] HardwareLuxx - Ampere and RTX 30 Series Deep Dive

GeForce RTX 30-Series GPU information:

Official Spec Sheet Here


RTX 3090 RTX 3080 RTX 3070
GPU Samsung 8N NVIDIA Custom Process GA102 Samsung 8N NVIDIA Custom Process GA102 Samsung 8N NVIDIA Custom Process GA104
Transistor 28 billion 28 billion 17.4 billion
Die Size 628.4 mm2 628.4 mm2 392.5 mm2
Transistor Density 44.56 MT / mm2 44.56 MT / mm2 44.33 MT / mm2
GPC 7 6 6
TPC 41 34 23
SMs 82 68 46
TMUs 328 272 184
ROPs 112 96 64
Boost Clock 1.7 Ghz 1.71 Ghz 1.73 Ghz
CUDA Cores 10496 CUDA Cores 8704 CUDA Cores 5888 CUDA Cores
Shader FLOPS 35.6 Shader TFLOPS 29.8 Shader TFLOPS 20.3 Shader TFLOPS
RT Cores 82 2nd Gen RT Cores 68 2nd Gen RT Cores 46 2nd Gen RT Cores
RT FLOPS 69 RT TFLOPS 58 RT TFLOPS 40 RT TFLOPS
Tensor Cores 328 3rd Gen Tensor Cores 272 3rd Gen Tensor Cores 184 3rd Gen Tensor Cores
Tensor FLOPS 285 Tensor TFLOPS 238 Tensor TFLOPS 163 Tensor TFLOPS
Memory Interface 384-bit 320-bit 256-bit
Memory Speed 19.5 Gbps 19 Gbps 14 Gbps
Memory Bandwidth 936 GB/s 760 GB/s 448 GB/s
VRAM Size 24GB GDDR6X 10GB GDDR6X 8GB GDDR6
L2 Cache 6144 KB 5120 KB 4096 KB
Max TGP 350W 320W 220W
PSU Requirement 750W 750W 650W
Price $1499 MSRP $699 MSRP $499 MSRP
Release Date September 24th September 17th October 15th

Performance Shown:

  • RTX 3070
    • Same performance as RTX 2080 Ti
  • RTX 3080
    • Up to 2x performance vs previous generation (RT Scenario)
    • New dual axial flow through thermal design, the GeForce RTX 3080 Founders Edition is up to 3x quieter and keeps the GPU up to 20 degrees Celsius cooler than the RTX 2080.
  • RTX 3090
    • Most powerful GPU in the world
    • New dual axial flow through thermal design, the GeForce RTX 3090 is up to 10 times quieter and keeps the GPU up to 30 degrees Celsius cooler than the TITAN RTX design.

PSU Requirements:


SKU Power Supply Requirements
GeForce RTX 3090 Founders Edition 750W Required
GeForce RTX 3080 Founders Edition 750W Required
GeForce RTX 3070 Founders Edition 650W Required
  • A lower power rating PSU may work depending on system configuration. Please check with PSU vendor.
  • RTX 3090 and 3080 Founders Edition requires a new type of 12-pin connector (adapter included).
  • DO NOT attempt to use a single cable to plug in the PSU to the RTX 30-Series. Need to use two separate modular cables and the adapter shipped with Founders Edition cards.
  • For power connector adapters, NVIDIA recommends you use the 12-pin dongle that already comes with the RTX 30-Series Founders Edition GPU. However, there will also be excellent modular power cables that connect directly to the system power supply available from other vendors, including Corsair, EVGA, Seasonic, and CableMod. Please contact them for pricing and additional product details
  • See Diagram below

Image Link - GeForce RTX 3090 and 3080 Founders Edition Power and Case Requiremen

Other Features and Technologies:

  • NVIDIA Reflex
    • NVIDIA Reflex is a new suite of technologies that optimize and measure system latency in competitive games.
    • It includes:
      • NVIDIA Reflex Low-Latency Mode, a new technology to reduce game and rendering latency by up to 50 percent. Reflex is being integrated in top competitive games including Apex Legends, Fortnite, Valorant, Call of Duty: Warzone, Call of Duty: Black Ops Cold War, Destiny 2, and more.
      • NVIDIA Reflex Latency Analyzer, which detects clicks coming from the mouse and then measures the time it takes for the resulting pixels (for example, a gun muzzle flash) to change on screen. Reflex Latency Analyzer is integrated in new 360Hz NVIDIA G-SYNC Esports displays and supported by top esports peripherals from ASUS, Logitech, and Razer, and SteelSeries.
      • Measuring system latency has previously been extremely difficult to do, requiring over $7,000 in specialized high-speed cameras and equipment.
  • NVIDIA Broadcast
    • New AI-powered Broadcast app
    • Three key features:
      • Noise Removal: remove background noise from your microphone feed – be it a dog barking or the doorbell ringing. The AI network can even be used on incoming audio feeds to mute that one keyboard-mashing friend who won’t turn on push-to-talk.
      • Virtual Background: remove the background of your webcam feed and replace it with game footage, a replacement image, or even a subtle blur.
      • Auto Frame: zooms in on you and uses AI to track your head movements, keeping you at the center of the action even as you shift from side to side. It’s like having your own cameraperson.
  • RTX I/O
    • A suite of technologies that enable rapid GPU-based loading and game asset decompression, accelerating I/O performance by up to 100x compared to hard drives and traditional storage APIs
    • When used with Microsoft’s new DirectStorage for Windows API, RTX IO offloads up to dozens of CPU cores’ worth of work to your RTX GPU, improving frame rates, enabling near-instantaneous game loading, and opening the door to a new era of large, incredibly detailed open world games.
  • NVIDIA Machinima
    • Easy to use cloud-based app provides tools to enable gamers’ creativity, for a new generation of high-quality machinima.
    • Users can take assets from supported games, and use their web camera and AI to create characters, add high-fidelity physics and face and voice animation, and publish film-quality cinematics using the rendering power of their RTX 30 Series GPU
  • G-Sync Monitors
    • Announcing G-Sync 360 Hz Monitors
  • RTX Games
    • Cyberpunk 2077
      • New 4K Ultra Trailer with RTX
    • Fortnite
      • Now adding Ray Tracing, DLSS, and Reflex
    • Call of Duty: Black Ops Cold War
      • Now adding Ray Tracing, DLSS, and Reflex
    • Minecraft RTX
      • New Ray Traced World and Beta Update
    • Watch Dogs: Legion
      • Now adding DLSS in addition to previously announced Ray Tracing

Links and References

Topic Article Link Video Link (If Applicable)
GeForce RTX 30 Series Graphics Cards: The Ultimate Play Click Here Click Here
The New Pinnacle: 8K HDR Gaming Is Here With The GeForce RTX 3090 Click Here Click Here
Introducing NVIDIA Reflex: A Suite of Technologies to Optimize and Measure Latency in Competitive Games Click Here Click Here
Turn Any Room Into a Home Studio with the New AI-Powered NVIDIA Broadcast App Click Here Click Here
360Hz Monitors N/A Click Here
NVIDIA GIPHY page Click Here N/A
Digital Foundry RTX 3080 Early Look Click Here Click Here

RTX Games

Games Article Link Video Link (If Applicable)
Cyberpunk 2077 with Ray Tracing and DLSS Click Here Click Here
Fortnite with Ray Tracing, DLSS, and Reflex Click Here Click Here
Call of Duty: Black Ops Cold War with Ray Tracing, DLSS, and Reflex Click Here Click Here
Minecraft RTX New Ray Traced World and Beta Update Click Here Click Here
Watch Dogs: Legion with Ray Tracing and DLSS Click Here Click Here

Basic Community FAQ

When is Preorder
There is no preorder.
What are the power requirements for RTX 30 Series Cards?
RTX 3090 = 750W Required
RTX 3080 = 750W Required
RTX 3070 = 650W Required
Lower power rating might work depending on your system config. Please check with your PSU vendor.
Will we get the 12-pin adapter in the box?
Yes. Adapters will come with Founders Edition GPUs. Please consult the following chart for details.
Image Link - GeForce RTX 3090 and 3080 Founders Edition Power and Case Requiremen
Do the new RTX 30 Series require PCIE Gen 4? Do they support PCIE Gen 3? Will there be major performance impact for gaming?
RTX 30 Series support PCIE Gen 4 and backwards compatible with PCIE Gen 3. System performance is impacted by many factors and the impact varies between applications. The impact is typically less than a few percent going from a x16 PCIE 4.0 to x16 PCIE 3.0. CPU selection often has a larger impact on performance.
Does the RTX 30 Series support SLI?
Only RTX 3090 support SLI configuration
Will I need PCIE Gen 4 for RTX IO?
Per Tony Tamasi from NVIDIA:
There is no SSD speed requirement for RTX IO, but obviously, faster SSD’s such as the latest generation of Gen4 NVMe SSD’s will produce better results, meaning faster load times, and the ability for games to stream more data into the world dynamically. Some games may have minimum requirements for SSD performance in the future, but those would be determined by the game developers. RTX IO will accelerate SSD performance regardless of how fast it is, by reducing the CPU load required for I/O, and by enabling GPU-based decompression, allowing game assets to be stored in a compressed format and offloading potentially dozens of CPU cores from doing that work. Compression ratios are typically 2:1, so that would effectively amplify the read performance of any SSD by 2x.
Will I get a bottleneck from xxx CPU?
If you have any modern multi-core CPU from the last several years, chances are you won't be bottlenecked but it depends on the game and resolution. The higher resolution you play, the less bottleneck you'll experience.
Compatibility - NVIDIA Reflex, RTX IO, NVIDIA Broadcast
NVIDIA Reflex - GeForce GTX 900 Series and higher are supported
RTX IO - Turing and Ampere GPUs
NVIDIA Broadcast - Turing (20-Series) and Ampere GPUs
Will there be 3090 Ti/Super, 3080 Ti/Super, 3070 Ti/Super
Literally nobody knows.
Where will I be able to purchase the card on release date?
The same place where you usually buy your computer parts. Founders Edition will also be available at NVIDIA Online Store and Best Buy if you're in the US.
When can I purchase the card?
6am PST on release day per NV_Tim
How much are the cards?
3070 - $499 MSRP
3080 - $699 MSRP
3090 - $1499 MSRP
No Founders Edition Premium
When will the reviews come out?
September 14th per Hardware Canucks
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2020.09.01 11:31 HauntedSpy SKs you never might've heard of: Europe

\Note: Since several countries overlap into Asia, I've decided to exclude some: Armenia, Azerbaijan, Cyprus, Georgia, Kazakhstan and Turkey will be in the* Asia post since most/all of their territory is there. Russia is an exception, as the majority of it is in Europe, and thus will be included in this post. In this post, I'll showcase a convicted or suspected SK in each country* on the European continent from a list I've been compiling about SKs around the world, which have yet to receive a Wikipedia entry. Each section will contain some info on their crimes, and a link/source from which I got it. I hope you'll find this as interesting as I do. Let us begin. ALBANIA: Sadik Kuniqi (2002; 4 victims) A delusional former soldier, he bludgeoned to death a friend and his wife in Shkodër in January 2002. Two months later, he repeated the action against another friend and his family, killing the man and his child, and almost killing the wife. In his diary, he claimed that his victims had attempted to kill him at least 33 times, and the murders were retaliatory. Sentenced to life imprisonment. ANDORRA: Joaquín Villalón Díez (1981/1992; 3 victims) The Gentleman Killer Spanish man who murdered and dismembered his lover with an electric saw in the Andorran town of Les Escaldes in 1981. Deemed mentally ill, he served time in a mental institution and released 10 years later. He returned to Madrid, Spain, where in the span of two weeks, he murdered two transsexuals: one died from third degree burns suffered from a fire, and the other was drowned in a bathtub. Imprisoned again, but released from the institution in 2013. AUSTRIA: Himberg serial killer (1997/2015; 3 victims) Hungarian national who murdered his girlfriend in his home country in 1997. Served time, moved to Austria, where he murdered a Slovak woman and his girlfriend in Himberg (the first in early 2015, and the other in October). His name has been withheld. Sentenced to life imprisonment. BELARUS: Lida serial killer (unknown-2020; 1-5+ victims) Only known by the name 'Yuri', he confessed to butchering and dismembering a woman in Tarnovo, Lida District, whose discarded remains were found on January 3rd this year. He confessed to a friend that there were at least five victims killed in a similar manner. Notably, he had previously been convicted for taking bus passengers hostage in 2003. Detained by police, his case is under investigation at the time of writing. BELGIUM: Steven Daubioul (2005-2013; 3 victims) A sex pest, he stabbed and strangled to death three women in Charleroi's Lodelinsart section while either high on drugs or to satisfy his sexual urges. In addition, he sexually assaulted a 5-year-old and had child pornography in his apartment when arrested. Sentenced to life imprisonment. BOSNIA AND HERZEGOVINA: Edin Gačić (1996-2019; 4 victims) A few months after the Bosnian War ended, he killed his roommate in Banja Luka. Convicted, served 8 years and released. While on parole in 2002, he went to his mother's apartment in Zenica, where he shot and stabbed her. Convicted in February 2003, he escaped in 2019, and in the span of a week, shot to death two men (one being a police officer) in Suhodol. Gunned down by authorities on February 12, 2019. BULGARIA: Georgi Dobryanov (1982-1985; 5+ victims) The Lozen Strangler Rapist who strangled at least five women around the Stolichnina Municipality, Sofia City Province. An innocent man was convicted for the first murder and served time in prison, and his case later caused changes in criminal law to prevent similar miscarriages of justice. Executed 1986. CROATIA: Srđan Mlađan (1998-2002; 3 victims) The Monster of Sisak Inspired to kill by movies such as Born To Kill, at the age of 15, he shot and killed a girlfriend with an automanic rifle. A little over a month later, he shot and killed an elderly neighbor with his father's rifle. He was arrested and served time, but was released in 2002 on parole. He then tried to rob a bank in Zagreb, shooting one of the arresting officers. Sentenced to 27 years imprisonment. CZECH REPUBLIC: Michal Semanský (2009-2013; 3 victims) Killed pensioners during robberies in the Hradec Králové Region. Arrested for a burglary, later confessed to the three killings. Two of the victims were his relatives. Sentenced to life imprisonment. DENMARK: Ashraf Shahidani (1991-1994; 3-9 victims) Iranian refugee who stabbed, strangled and dismembered fellow immigrants and elderly pensioners around Hvidobre, Herning and Viborg. When arrested, he confessed to an additional murder in Viborg, as well as five other homicides in Sweden and Italy, but those couldn't be verified. Found not guilty by reason of insanity, and sent to a psychiatric institution. ESTONIA: Margus Luuk (1991-2007; 3 victims) Murdered a man in Kehra, sentenced to 8 years imprisonment. While in the Rummu prison, he murdered a fellow inmate in 1995. He was released on parole, had some convictions for drug possesion in 2002 and served time until 2006. In 2007, he attended a party in Mustjõe, where he proceeed to stab four men during an altercation, killing one of them. Sentenced to life imprisonment. FINLAND: Tommi Taneli Nakari (1992-2008; 3 victims) Stabbed his common-law wife in 1992, slitting her throat. Served time, released in 1998, whereupon he beat and stabbed his mother. Released on parole, began dating a woman in 2008, whom he then stabbed and suffocated to death during a violent altercation. In each instance, he claimed he couldn't remember what had transpired. Sentenced to 14.5 years imprisonment. FRANCE: Mohamed Faleh (1995-1999; 3 victims) The Axe Killer A Moroccan-born factory worker, he butchered to death three men in Belfort and Montbéliard, stealing their money afterwards. He was captured after a would-be fourth victim survived his attack. Sentenced to life imprisonment. GERMANY: Uwe Wischniewski (1986/1991; 3 victims) A megalomaniacal cattle farmer, he raped and strangled a 17-year-old girl, discarding her corpse at a garbage dump in Brandenburg. Five years later, he raped and strangled two girls (16 and 15, respectively) in Marzahn, disposing of their bodies in a nearby forest. At the time, he was applying for a job at a Berlin Penitentiary. Sentenced to life imprisonment. GREECE: Yanis Baltass (1995-2004; 4 victims) In May 2004, he abducted his ex-fiancée from her home in Thessaloniki, killing one of her brothers in the process. After his arrest, he inexplicably confessed to three other murders: the victims were Albanian farm workers employed by him, two killed in in 1995 and one in 1996. The reasons? "They didn't milk the goats well", and the latter asked him for money that he was owed. Sentenced to life imprisonment. HUNGARY: Fourth Highway Killer (2007-2010; 4+ victims) Murdered at least three prostitutes around Karcag, and is thought to be responsible for the disappearance of a fourth. Some investigators claim that he might've began killing in the area since 1994, while others suspected that there are different perpetrators. Unsolved. ICELAND: None to my knowledge IRELAND: Maria Dunne (1896; 3+ victims) Baby farmer who killed young children in Inchicore. One of them died later at a South Dublin Hospital from the abuse it had suffered. She had neglected countless other infants, and likely murdered more than what was known. Case outcome unknown. ITALY: Ernst Schrott (1993/1995; 2+ victims) A Bolzano farmhand who murdered two prostitutes in Trentino. Although officially convicted of only two murders, I believe that he has other victims, as the gap between the years is too long, and it is said that he frequented the prostitution scene. Sentenced to life imprisonment. KOSOVO: None to my knowledge LATVIA: Yuri Krinitsyn (1975; 3 victims) The Riga Ghoul Extortionist who murdered three men, two of them KGB officials, over the summer in Riga. He was captured with the help of world-renowned composer and piano player Raimonds Pauls, whom he had tried to extort. Executed 1976. LIECHTENSTEIN: None to my knowledge LITHUANIA: Tadas Viselga (2011-2014; 3 victims) Poisoned his father (2011) and two girlfriends (OctoneDecember 2014) with clonazepam, in order to profit off their deaths by obtaining their apartments. Sentenced to life imprisonment. LUXEMBOURG: None to my knowledge MALTA: None to my knowledge MOLDOVA: Durlești Maniac (2007-2011; 6 victims) Also known as the Moldovan Zodiac, he attacked couples in the Durlești and Ialoveni areas, killing six people and wounding many others. A man was prosecuted and convicted for one of the murders, but was later found to be innocent. Unsolved. MONACO: None to my knowledge MONTENEGRO: None to my knowledge NETHERLANDS: Theodorus van Berkel (1940-1960: 3+ victims) A dangerous sex offender who served time in the USA for serial rapes of children, he was deported to North Brabant, where he went on to kill at least three children in two decades. Suspected of other murders, including a 1941 double murder in Mierlo. Died in prison. NORTH MACEDONIA: Laze Radevski (1993-2003; 3 victims) The Ohrid Serial Killer Stabbed to death three foreign currency dealers in Ohrid. I could get little information on this guy, since most of the news link appear to be dead. Sentenced to life imprisonment. NORWAY: Sofie Johannesdotter (1869-1875; 5-8 victims) Swedish maid who poisoned her employers in present-day Halden, burning down the home of a couple as well. Also suspected of poisoning three other people, but denide responsibility for those deaths. Executed 1876. POLAND: Kołobrzeg Serial Killer (2016-2018; 3+ victims) Known only as 'Mariusz G.', a local entrepreneur linked to the murders of at least three prostitutes in the area. The victims' properties, including a car, were later found in his possession. Awaiting trial. PORTUGAL: Zé Borrego (1960s; 5+ victims) A deeply religious trader, he moved to Lisbon, where a divine power allegedy told him to murder homosexual men. He would lure them on the pretense of sexual favors, then strangled them in their bedrooms, dismembering the bodies and throwing the remains in the nearby river. Committed suicide in jail. ROMANIA: Adrian Stroe (1992; 3 victims) The Taxi Driver Killer Former taxi driver who killed prostitutes in Bucharest between March and September, throwing their bodies in the Pantelimon lake or the Glina Canal. First known SK following the Romanian Revolution. Sentenced to life imprisonment. RUSSIA: Sergey Kashintsev (1975-1987; 8-58 victims) The Limping Killer Despite being born with a disability in his legs causing a severe limp, Kashintsev was a savvy and ruthless killer who raped and strangled his victims all across the RSFSR using a noose. Due to the different oblasts not connecting the murders, he was allowed to roam free for a long time. After his arrest, he claimed 58 victims, surpassing the victim count of maniacs like Andrei Chikatilo and Anatoly Onoprienko. Executed 1990. SAN MARINO: None to my knowledge SERBIA: Stole Trifunović (1940s-1948; 16-60+ victims) The Serbian Ripper An academically gifted man, but sexually promiscuous and a Jack the Ripper fanatic, he would beat and kill victims of both sexes, mainly couples, raping the women. Horrifyingly, while torturing his victims, he would read them poetry from literature from the likes of Honoré de Balzac. When arrested, he confessed to killing at least 60 people in Belgrade and the surrounding area. Committed suicide in prison. SLOVAKIA: Marek Zivala (1996-1998; 3 victims) A violent sadomasochist, he would tie up his victims with cloths and shove towels down their mouths, either leaving them to suffocate or strangling them before robbing their apartments. The first killing was in the Czech town of Most, while the other were in Žilina and Topoľčany. Sentenced to life imprisonment. SLOVENIA: Anna Vucored (1930s-1938; 1-6 victims) Maid who strangled the children of her employers because they were crying too much. Arrested for one murder in Slovenske Konjice, but confessed to another five which had mysteriously died under her care. Case outcome unknown. SPAIN: Almería serial killer (1989-1996; 10+ victims) The naked bodies of young, drug-addicted prostitutes were discovered either beaten or strangled to death in the region. The similarities in these crimes suggested a serial offender was working in the area, with some suspecting that German truck driver Volker Eckert might've been responsible. No definitive suspects have been arrested, and the case remains cold. Unsolved. SWEDEN: Alva Nordberg (1905; 3-4 victims) Stockholm baby farmer who killed children between May to July, 1905. She was not convicted in the final death. Sentenced to four years imprisonment, further fate unknown. SWITZERLAND: Roland Kübler (1982-2008; 3-4 victims) Former psychiatric nurse who sexually abused and strangled two boys (1982 and 1996) and later an inmate in prison, who was about to be released. Additionally suspected of killing a 17-year-old in 1984, and burying his body in the forest near Schaffhausen. His case was covered on Forensic Files. Died in prison. UKRAINE: Yuriy 'Elvis' Kuzmenko (2006-2009; 13+ victims) The Boyarka Maniac Suffering from money problems and alcohol dependency, he would go around the Kiev-Sviatoshyn Raion, where he would rob, rape and strangle at least 13 girls and young women. After his arrest, he confessed to a total of 206 murders, and was willing to help the investigators locate all the bodies. It's unclear if the investigation into his claims is continuing. Sentenced to life imprisonment. UNITED KINGDOM: BERMUDA: Wendell Lightbourne (1959; 3 victims) Golf caddie who raped and strangled female tourists around the island's southern shores between March and September, leaving bite marks on the bodies. Only known SK in the territory's history. Sentenced to death, commuted to life imprisonment, which is he serving in an undisclosed prison in England. ENGLAND: William Burkitt (1915-1939; 3 victims) The Hessle Road Killer A local fisherman, Burkitt strangled and stabbed three wives to death in Hull (1915, 1925, 1939), being released from prison each time. Yes, including the last one. However, he was finally detained indefinitely to the Hull Royal Infirmary, where he tried to unsuccessfully escape from. Died in the hospital. NORTHERN IRELAND: None to my knowledge SCOTLAND: Susan MacLeod (1996-2001; 2-3 victims) Smothered to death three of her children in Glasgow's, wrapping the bodies up in bin bags and leaving them at her flat. Found guilty of two counts of culpable homicide. Avoided trial, released on bail and freed in 2004. WALES: Joseph Kappen (1973; 3 victims) The Saturday Night Strangler Raped and strangled three young girls (one in February, and the other two in September). Although he was a convicted sex offender, there wasn't enough physical evidence to connect him to the crimes. More than a decade after his death, he was posthumosly linked to the crimes via his DNA. Wales' first documented SK. Died before he could be arrested. VATICAN CITY: None to my knowledge
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2020.07.22 10:29 Caladeutschian 21.07 - Corona virus: 154 Current Cases in Cologne

Tuesday, July 21, 2020, 16:03
Quarantine obligation for returning travelers - test offer at the airport around the clock
On the current situation: As of today, Tuesday, July 21, 2020, 15:30, there have been a total of 2,829 confirmed corona virus cases in the area of the city of Cologne. 23 people are currently in hospital quarantine, 7 of them in the intensive care unit. 2,569 Cologne residents have already been released from quarantine. No other deceased person who tested positive for the corona virus was reported to the health department. So far, 106 Cologne citizens who tested positive for Covid-19 have died.
154 people from Cologne are currently suffering from the Corona virus.
Note: The number of confirmed corona virus cases, the number of deaths and the people released from quarantine relate exclusively to citizens of Cologne. The numbers of patients in the hospital include not only Cologne citizens, but also sick people from around the world and abroad.
Quarantine obligation for returning travellers
The City of Cologne warns holidaymakers that if they have previously been in an area where there is an increased risk of infection with SARS-CoV-2, they must immediately enter a 14-day quarantine.
The health authority can exempt persons from the quarantine, if the person entering the country can present a medical certificate and a current negative Covid 19 test result. Further information can be found at www.corona.koeln under the keyword " Ein- und Rückreise aus dem Ausland ".
Information on the identification of international risk areas (German)
Information on the identification of international risk areas (English)
More information about Corona Virus - entry and return from abroad
Corona Testing at Cologne / Bonn Airport now open around the clock
Since last Saturday, July 18, 2020, there has been an opportunity for returning travelers at Cologne / Bonn Airport to be tested voluntarily for Covid-19. It is aimed at travelers returning from risk areas. The test is subject to a fee of 90 euros per person tested which will be charged by the commissioned laboratory.
As of Tuesday, July 21, 2020, tests will be offered around the clock and will take place at the remote bus terminal (P32) in the immediate vicinity of the main entrance (Terminal 2). Previously, testing was possible on weekdays from 7 a.m. to 5 p.m. and on weekends from 9 a.m. to 3 p.m. and was carried out outside the arrival terminal. In addition to a doctor, three other specialists are on hand to carry out the smear tests. The joint operations management of the fire brigade and the health department of the city of Cologne will coordinate the operation of the mobile test station and can adjust capacities if necessary. In the first three days of operation, a total of 160 people (as of Monday, July 20, 2020) were tested at Cologne / Bonn Airport.
Mobile operation is initially planned for a week. As of next week, there should be a fixed test station for arriving and returning travelers within the arrival terminal.
Planes from risk areas land at the airport every day. The Corona Entry Ordinance provides for a domestic quarantine of 14 days for these travelers. But with a negative test result upon entry, home quarantine can be dispensed with.
The test result is usually available within 24 hours. Until the test result is available, returning travelers from risk areas must enter home quarantine.
All important information and up-to-date figures are available on the Internet
At www.corona.koeln, the city of Cologne has compiled the most important information about the Corona virus and links to other information pages. There, daily, including at weekends, the latest figures on index cases, deceased and quarantined persons and patients in the hospital are published.
The city of Cologne's telephone number answers general questions about the corona virus under the service number 0221 / 221-33500. It is available Monday to Friday from 07:00 to 18:00
Information on the new Corona warning app is available for download at https://www.coronawarn.app/en/. Those who use it help to break the infection chain even more quickly and stop the spread of the virus.
Corona warning app in German
Corona warning app in English
Corona virus FAQ
Translated from the official city press release
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2020.07.17 18:52 Caladeutschian 17.07 - Corona virus: 147 current cases in Cologne

Friday, July 17, 2020, 15:32
Quarantine obligation for return travelers - test offer at Cologne / Bonn airport
The current situation: As of today, Friday, July 17, 2020, 15:30, there have been a total of 2,777 confirmed corona virus cases in the area of the city of Cologne.. The incidence rate in Cologne is currently 9.3. 18 people are currently in hospital quarantine, eight of them in the intensive care unit. 2,524 Cologne residents have already been released from quarantine. No other deceased person who tested positive for the corona virus was reported to the health department. So far, 106 Cologne citizens who tested positive for Covid-19 have died.
147 people from Cologne are currently suffering from the Corona virus.
Note: The number of confirmed corona virus cases, the number of deaths and the people released from quarantine relate exclusively to citizens of Cologne. The numbers of patients in the hospital include not only Cologne citizens, but also sick people from around the world and abroad.
165,196 Covid-19 tests to date
From February 25 to July 16, 2020, 165,196 swabs were taken from Cologne, 2.04 percent of them with a positive result.
Quarantine obligation for return travellers
The City of Cologne is warning holidaymakers that if they have previously been in an area where there is an increased risk of infection with SARS-CoV-2, they must immediately go to a fortnightly quarantine.
Information on the identification of international risk areas The health authority can exempt from the quarantine if the person entering the country can present a medical certificate and a current negative Covid 19 test result. Further information can be found at www.corona.koeln under the keyword " Ein- und Rückreise aus dem Ausland ".
Information on the identification of international risk areas (German)
Information on the identification of international risk areas (English)
More information about Corona Virus - entry and return from abroad
New: Test offer at Cologne / Bonn Airport
The crisis team of the city of Cologne decided today that there should be an offer for returning travelers at Cologne / Bonn Airport to be tested voluntarily on Covid-19. It is primarily aimed at travelers returning from risk areas, but returners from other areas can also take advantage of the offer. The test is subject to a fee. The cost of 90 euros per person tested will be charged by the commissioned laboratory.
The City of Cologne has commissioned Johanniter-Unfall-Hilfe to operate the mobile test station. It will start operating tomorrow morning. Tests are offered on weekdays from 7 a.m. to 5 p.m. and on weekends from 9 a.m. to 3 p.m. and take place outside the arrival terminal. In addition to a doctor, three other specialists are on hand to carry out the smears. The joint operations management of the fire brigade and the health department of the city of Cologne will coordinate the operation of the mobile test station and can adjust capacities if necessary.
Mobile operation is initially planned for a week. From the week after next, there will be a fixed test station for return travelers within the arrival terminal. Cologne / Bonn Airport in coordination with a Cologne laboratory, will then undertake the on-site tests with its own resources.
Machines from risk areas land at the airport every day. The Corona Entry Ordinance provides for a domestic quarantine of 14 days for these travelers. But a negative test result upon entry will allow home quarantine to be dispensed with. The test result is usually available within 24 hours. Until the test result is available, returning travelers from risk areas must go in to home quarantine.
Test offer for school employees
Before school operations resume, the City of Cologne offers school employees the opportunity to take a Covid 19 test. In order to avoid long journeys, there will be a half-day appointment in each district, where smears can be made for up to 300 people. The city of Cologne will provide the schools with specific dates and locations in good time. Mayor Henriette Reker calls on staff to use the offer: ”We want to help parents to send their children to daycare centers or schools with a feeling of security. That is why we as a city offer this test option.”
All important information and up-to-date figures are available on the Internet
At www.corona.koeln, the city of Cologne has compiled the most important information about the Corona virus and links to other information pages. There, daily, including at weekends, the latest figures on index cases, deceased and quarantined persons and patients in the hospital are published.
The city of Cologne's telephone number answers general questions about the corona virus under the service number 0221 / 221-33500. It is available Monday to Friday from 07:00 to 18:00
Information on the new Corona warning app is available for download at https://www.coronawarn.app/en/. Those who use it help to break the infection chain even more quickly and stop the spread of the virus.
Corona warning app in German
Corona warning app in English
Corona virus FAQ
Translated from the official city press release
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2020.07.08 18:23 Caladeutschian 08.07 - Corona virus: 55 current corona cases in Cologne

Translated from the official city press release
Wednesday, July 8, 2020, 15:18
City advises returning travelers of quarantine obligation
The current situation: As of today, Wednesday, July 8, 2020, 16:00, there have been a total of 2,647 confirmed corona virus cases in the area of the city of Cologne. Ten people are currently in hospital quarantine, five of them in the intensive care unit. 2,486 Cologne residents have already been released from quarantine. No other deceased person who tested positive for the corona virus was reported to the health department. So far, 106 Cologne citizens who tested positive for Covid-19 have died. 55 people from Cologne are currently suffering from the Corona virus.
Note: The number of confirmed corona virus cases, the number of deaths and the people released from quarantine relate exclusively to citizens of Cologne. The numbers of patients in the hospital include not only Cologne citizens, but also sick people from around the world and abroad.
Quarantine obligation for return travellers
The City of Cologne advises holidaymakers that they must go into quarantine for 2 weeks immediately after returning to Cologne, if they have previously been in an area where there is an increased risk of infection with SARS-CoV-2. These currently include, among others, Sweden, Turkey and some states in the United States. The list of risky countries in German and in English
Notification via the Corona warning app
So far, eight people who had found out through the Corona warning app that they had had contact with an infected person had reported to the health department. The contact persons were tested in the infection protection center in the health department. All test results are negative.
Information about the new Corona warning app is available for download at https://www.coronawarn.app/de/ and https://www.coronawarn.app/en/. Those who use it help to break the infection chain even more quickly and stop the spread of the virus.
All important information and up-to-date figures are available on the Internet
At www.corona.koeln, the city of Cologne has compiled the most important information about the Corona virus and links to other information pages. There, daily, including at weekends, the latest figures on index cases, deceased and quarantined persons and patients in the hospital are published.
The city of Cologne's telephone number answers general questions about the corona virus under the service number 0221 / 221-33500. It is available Monday to Friday from 07:00 to 18:00
Information on the new Corona warning app is available for download at https://www.coronawarn.app/en/. Those who use it help to break the infection chain even more quickly and stop the spread of the virus.
Corona warning app in German
Corona warning app in English
Corona virus FAQ
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2020.07.03 21:02 Caladeutschian 03.07 - Corona virus: 49 current cases in Cologne and other corona news

Translated from the official city press release
Friday, July 3, 2020, 17:12
City advises returning travelers of quarantine obligation
The current situation: As of today, Friday, July 3, 2020, 15:30, there have been a total of 2,618 confirmed corona virus cases in the area of the city of Cologne. Seven people are currently in hospital quarantine, three of them in the intensive care unit. 2,463 Cologne residents have already been released from quarantine. No other deceased person who tested positive for the corona virus was reported to the health department. So far, 106 Cologne citizens who tested positive for Covid-19 have died. 49 people from Cologne are currently suffering from the Corona virus.
From February 25 to July 1, 2020, 141,828 swabs were taken from Cologne's residents, 2.28 percent of them with a positive result. The incidence rate in Cologne is currently 2.49.
Note: The number of confirmed corona virus cases, the number of deaths and the people released from quarantine relate exclusively to citizens of Cologne. The numbers of patients in the hospital include not only Cologne citizens, but also sick people from around the world and abroad.
No further area closures for the time being
Under the leadership of Oberbürgermeisterin Henriette Reker, the crisis team decided today not to impose any further bans on gathering or to close down areas of the city. The police and the public order office will keep an eye on the “hotspots”, at which large crowds of people have been identified several times, and clear individual areas if infection protection makes this necessary. Oberbürgermeisterin Henriette Reker emphasizes: ”I hope that we do not have to vacate or block individual squares, streets and parks and I appeal to the reason of the people of Cologne. A look at other cities and regions shows how quickly the number of infected people can skyrocket if hygiene and protection rules are not observed.”
Studienhaus am Neumarkt is again available for the adult education center (Volkshochschule)
In the past few months, the adult education center has made an important contribution to crisis management. The contact person management of the health department was housed in the Studienhaus (study centre). From the second semester 2020, the Studienhaus will be fully available for further training. Taking into account the necessary hygiene protection measures, there is a wide range of courses - also with digital offers for people who prefer to learn from home. The VHS is currently working on expanding its planned program and will therefore only publish its program for the second half of 2020 in the first week of August.
Quarantine obligation for returning travelers or immediate test
The City of Cologne advises holidaymakers that they must go into a fortnightly quarantine immediately after returning to Cologne if they have previously been in an area where there is an increased risk of infection with SARS-CoV-2 consists. These currently include, among others, Sweden, Turkey and some states in the United States. The list of risky countries in German and in English
There is an obligation to report to the Health Department immediately. Dr. Johannes Nießen, head of the health department, states: ”We are most concerned about returning travelers at the moment. I urge either to comply with the fortnightly quarantine or to be tested to shorten the quarantine. If you can show a negative result that is not older than 48 hours, you do not have to isolate yourself. You can get tested abroad in a recognized procedure or here in Cologne. If you want to be tested in Cologne, you have to keep the quarantine until you have received your negative test result, which is usually quick.”
Shortly, all fountains will be bubbling again
In the next few days, the fountains, which had not been put into operation at the start of the fountain season due to their special attraction - including the water play area at Ebertplatz - will run again.
All important information and up-to-date figures are available on the Internet
At www.corona.koeln, the city of Cologne has compiled the most important information about the Corona virus and links to other information pages. There, daily, including at weekends, the latest figures on index cases, deceased and quarantined persons and patients in the hospital are published.
The city of Cologne's telephone number answers general questions about the corona virus under the service number 0221 / 221-33500. It is available Monday to Friday from 07:00 to 18:00
Information on the new Corona warning app is available for download at https://www.coronawarn.app/en/. Those who use it help to break the infection chain even more quickly and stop the spread of the virus.
Corona warning app in German
Corona warning app in English
Corona virus FAQ
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2020.07.02 13:31 Caladeutschian 01.07 - Corona virus: 48 current cases in Cologne

Translated from the official city press release
This bulletin only appeared today. It appears that the Press Office is now publishing one day in arrears
Wednesday, July 1, 2020, 15:35
So far, 2,455 people have been released from the quarantine as recovered
The current situation: As of today, Wednesday, July 1, 2020, 15:15, there have been a total of 2,609 confirmed corona virus cases in the area of the city of Cologne. Nine people are currently in hospital quarantine, two of them in the intensive care unit. 2,455 Cologne residents have already been released from quarantine. No other deceased person who tested positive for the corona virus was reported to the health department. So far, 106 Cologne citizens who tested positive for Covid-19 have died.
48 people in Cologne are currently suffering from the Corona virus.
Note: The number of confirmed corona virus cases, the number of deaths and the people released from quarantine relate exclusively to citizens of Cologne. The numbers of patients in the hospital include not only Cologne citizens, but also sick people from around the region and abroad.
All important information and up-to-date figures are available on the Internet
At www.corona.koeln, the city of Cologne has compiled the most important information about the Corona virus and links to other information pages. There, daily, including at weekends, the latest figures on index cases, deceased and quarantined persons and patients in the hospital are published.
The city of Cologne's telephone number answers general questions about the corona virus under the service number 0221 / 221-33500. It is available Monday to Friday from 07:00 to 18:00
Information on the new Corona warning app is available for download at https://www.coronawarn.app/en/. Those who use it help to break the infection chain even more quickly and stop the spread of the virus.
Corona warning app in German
Corona warning app in English
Corona virus FAQ
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2020.07.01 15:59 Caladeutschian 30.06 - Corona virus: 45 current cases in Cologne

Translated from the official city press release
This bulletin only appeared today. It appears that the Press Office is now publishing one day in arrears
Tuesday, June 30, 2020, 16:25
So far, 2,451 people have been released from the quarantine as recovered
The current situation: As of today, Tuesday, June 30, 2020, 15:30, there have been a total of 2,602 confirmed corona virus cases in the area of the city of Cologne. Twelve people are currently in hospital quarantine, three of whom are in intensive care. 2,451 Cologne residents have already been released from quarantine. Three other deceased people who tested positive for the corona virus have been reported to the health department since the end of last week. So far, 106 Cologne citizens who tested positive for Covid-19 have died. 45 people from Cologne are currently suffering from the Corona virus.
Note: The number of confirmed corona virus cases, the number of deaths and the people released from quarantine relate exclusively to citizens of Cologne. The numbers of patients in the hospital include not only Cologne citizens, but also sick people from around the world and abroad.
Ban on gathering in the area of Brusseler Platz extended until August 3rd
Last Friday, the crisis team decided to extend the ban on staying in the Brusselser Platz area until August 3rd, 2020. It is valid daily from 6 p.m. to 6 a.m. So many people had repeatedly gathered in the area that it was not possible to comply with the applicable distance rules. The previously approved outdoor dining areas (street tables) and children's playground are exempt from the ban. The security service of the city of Cologne (Ordnungsamt) cleared the Zülpicher Platz and the Spichernstrasse at the Stadtgarten last weekend, assisted by the police. Many people were cooperative, but there were also verbal assaults and aggressive behavior towards police and security forces.
Mayor Henriette Reker warns: ”In the past few days we have seen in other cities how new outbreaks can occur very quickly. So we all still have a great responsibility - not only for ourselves, but also for others. I thank the citizens who take this responsibility seriously. I tell the others: We will not accept situations in Cologne that we had to experience on the past weekends. I have no understanding of people who endanger the health of many people through their behavior. And I condemn how some of them deal with the security and police officers who are on duty to ensure compliance with the regulations on infection protection in our common interest! These forces deserve our respect!”
The city of Cologne has been appealing to its social media channels and digital spaces in the city area today: "Show respect, keep your distance."
Health department receives first message via Corona warning app
Yesterday, Monday, June 29TH, 2020, the Health Department first reported a person who had found out via the Corona warning app that they had contact with an infected person. The contact person was tested in the infection protection center in the health department. Information about the new Corona warning app is available for download on the Internet. Those who use it help to break the infection chains even faster and to limit the spread of the virus.
Quarantine obligation for people returning to Cologne from vacation
The Corona Entry Ordinance of the State of North Rhine-Westphalia stipulates that vacationers returning from an area where there is an increased risk of infection with SARS-CoV-2 must enter into a 14-day quarantine. The Robert Koch Institute lists the current risk areas at this link:. This includes, among others, Sweden, Turkey and individual states of the UNITED STATES.
All important information and up-to-date figures are available on the Internet
At www.corona.koeln, the city of Cologne has compiled the most important information about the Corona virus and links to other information pages. There, daily, including at weekends, the latest figures on index cases, deceased and quarantined persons and patients in the hospital are published.
The city of Cologne's telephone number answers general questions about the corona virus under the service number 0221 / 221-33500. It is available Monday to Friday from 07:00 to 18:00
Information on the new Corona warning app is available for download at https://www.coronawarn.app/en/. Those who use it help to break the infection chain even more quickly and stop the spread of the virus.
Corona warning app in German
Corona warning app in English
Corona virus FAQ
submitted by Caladeutschian to cologne [link] [comments]


2020.06.29 14:35 Caladeutschian 26.06 - Corona virus: 60 current cases in Cologne – Delayed important update

Translated from the official city press release
This bulletin only appeared this morning (29.06). As it contains important information about travel, other than the Corona statistics, I felt it worth publishing
Friday, June 26, 2020, 15:41
So far, 2,434 people have been released from the quarantine
The current situation: As of today, Friday, June 26, 2020, 15:30, there have been a total of 2,597 confirmed corona virus cases in the area of the city of Cologne. Fourteen people are currently in hospital in quarantine, four of them in the intensive care unit. 2,434 Cologne residents have already been released from quarantine. No other deceased person who tested positive for the corona virus was reported to the health department. So far, 103 Cologne citizens who tested positive for Covid-19 have died.
60 people from Cologne are currently suffering from the Corona virus.
Note: The number of confirmed corona virus cases, the number of deaths and the people released from quarantine relate exclusively to citizens of Cologne. The numbers of patients in the hospital include not only Cologne citizens, but also sick people from around the world and abroad.
Crisis team
The Corona Pandemic Crisis Unit met today for its 43rd session. Oberbürgermeisterin Henriette Reker also took part in this meeting and will head the City Council's crisis team from next week onwards in the absence of Dr. Stephan Keller. Dr. Keller thanked all members of the crisis team for the good and successful cooperation. On behalf of all permanent members of the crisis team, Professor Dr. Harald Rau thanked Dr. Keller for the management of the staff in the past few months.
Figures on tests and new infections for Cologne
In the last seven days (June 17 - 24, 2020) there were 40 newly infected people in Cologne. To have exceeded the incidence limit specified by the Chancellor in Cologne would have, in terms of a population of 1,085,664, required 542 new infections within the seven day period.
From February 25 to June 24, 2020, a total of 129,989 Corona tests were performed in the Cologne laboratories, of which 3,190 samples (2.45 percent) were positive.
Bio-monitoring in the context of the corona pandemic
The Cologne fire brigade has been carrying out so-called bio-monitoring for risk groups in cooperation with the City of Cologne's health department since April 1, 2020. From April 1 to June 24, 2020, a total of 18,188 tests, including nurses and carers in various facilities, were carried out. In addition, the day care staff in the Cologne city area and the teachers at the open all-day schools are currently being tested.
Due to the high number of index cases in meat processing companies, the testing for Sars-CoV-2 is being expanded for all employees. The bio-monitoring carried out for the test groups mentioned above will therefore be extended to the employees of meat processing companies in the Cologne city area. In cooperation between the Health Department and the integrated testing team, 53 meat processing companies in the Cologne city area with employment numbers between three and 185 employees were identified.
The advantage of the measures described above is the fastest possible testing of the largest meat processing companies in the Cologne city area, concentrating the available resources in bio-monitoring. At the same time, the employees of the meat processing companies (number of employees <50) will be tested centrally in the infection protection center on Neumarkt.
RKI overview of areas with increased risk of infection
At the beginning of the holiday, the City of Cologne once again draws attention to the applicable Corona Entry Ordinance of the State of North Rhine-Westphalia: According to the Robert Koch Institute (as of June 19, 2020), states listed under the following link are currently classified as areas in which there is an increased risk of Infection with SARS-CoV-2 exists. These include, among others, Sweden, Turkey and individual states of the United States.
For those arriving in NRW who have been in a risk area at any time within the last 14 days before entering, there is an obligation to enter a 14-day quarantine.
Information on the designation of international risk areas
All important information and up-to-date figures are available on the Internet
At www.corona.koeln, the city of Cologne has compiled the most important information about the Corona virus and links to other information pages. There, daily, including at weekends, the latest figures on index cases, deceased and quarantined persons and patients in the hospital are published.
The city of Cologne's telephone number answers general questions about the corona virus under the service number 0221 / 221-33500. It is available Monday to Friday from 07:00 to 18:00
Information on the new Corona warning app is available for download at https://www.coronawarn.app/en/. Those who use it help to break the infection chain even more quickly and stop the spread of the virus.
Corona warning app in German
Corona warning app in English
Corona virus FAQ
submitted by Caladeutschian to cologne [link] [comments]


2020.04.19 04:26 L00MWeaver More Covid-19 info updated 18april.

April 18, 2020

Medical updates
Ventilation with Covid19
Other experts in Europe and the USA have expressed their opinion on the treatment of critical Covid19 patients and strongly advise against invasive ventilation (intubation). Covid19 patients do not suffer from acute respiratory failure (ARDS), but from oxygen deficiency, possibly caused by an oxygen diffusion problem triggered by the virus or the immune response to it.
Political updates

April 16, 2020

April 15, 2020

Medical updates
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2020.04.18 21:58 L00MWeaver More info on the Corvid 19

April 16, 2020

April 15, 2020

Medical updates
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2020.04.16 15:21 clemaneuverers The excellent and epic Swiss-Propaganda-Research page "Covid-19 Facts" is, thankfully, still being updated. Essential reading during this worldwide phenomenon. Here's the latest...

April 15, 2020
Medical updates
Swiss positive test rate before and during lockdown (FS)
US and UK
Nursing homes
Covid19 deaths in nursing homes (LTC Covid)
Political developments
SOURCE
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2020.03.13 21:11 prowler760 Megathread on Race Postponements and Cancellations amid the COVID-19 outbreak

This post serves as a megathread to gather the information and list postponed and cancelled events and other notable occurrences amongst feeder series amid the COVID-19 outbreak. Individual posts are still allowed since this threads only serves to aggregate information about the various postponements and cancellations that might occur.
FIA Formula 2
28/02 - Christian Lundgaard misses F2 test due to coronavirus quarantine 13/03 - Round 1 in Bahrain postponed. 19/03 - The rounds in May have been postponed 23/03 - The F2 round in Baku have been postponed 02/06 - Revised calendar announced opening 8 rounds
FIA Formula 3
13/03 - Round 1 in Bahrain postponed. 19/03 - The rounds in May have been postponed 02/06 - Revised calendar announced opening 8 rounds
Super Formula
18/03 - Opening two rounds postponed 31/03 - Round three at Autopolis postponed 07/04 - Season finale now a double header 24/04 - Round 4 at SUGO now postponed 10/06 - Revised calendar revealed
Super Formula Lights
18/03 - Opening two rounds postponed 31/03 - Autopolis rounds postponed as well 24/04 - Round 4 at SUGO now postponed 10/06 - Calendar has been revised
Australian S5000
13/03 - Round 1 of the Australian S5000 Championship will not go ahead 18/03 - Round 2 at SMSP as been postponed 08/04 - Winton round scheduled in May postponed 26/05 - Revised calendar anounced
Road to Indy
13/03 - All events through April postponed. 26/03 - Indy GP round postponed to July 2-3, Freedom 100 to August 21, and Freedom 90/75 to August 22 16/05 - Toronto round postponed 21/05 - Toronto cancelled, Road America delayed 01/06 - Indy Lights on hiatus until 2021 01/06 - Revised calendar for IP2000 and USF2000
Formula Renault Eurocup
02/03 - Caio Collet and Hadrien David is also quarantined with Lundgaard 09/03 - Season opener at Monza cancelled, replaced by Hockenheim later in the season. 13/03 - Pre-season test at Barcelona cancelled as Spanish authorities close the circuit. 24/03 - Silverstone round suspended. 15/05 - Revised 2020 calendar announced
Formula Regional European Championship
19/03 - Opening round postponed to August 08/04 - The Monza and Imola rounds in May have been postponed 20/05 - Revised calendar announced 03/06 - Season opener delayed two weeks until 23-26 July 11/06 - Calendar has been updated
W Series
17/03 - Pre-season testing at Circuit de Valencia in early May cancelled 25/03 - First three rounds set to be postponed 04/06 - 2020 season cancelled, plans already in place for 2021 season
Formula Regional Japan
17/06 - Season opener delayed till August (Japanese)
Euroformula Open
13/03 - Paul Ricard winter test postponed. 19/03 - Paul Ricard round postponed 07/04 - Spa and Barcelona rounds rescheduled 17/04 - Hockenheim round affected by extension of ban on events in Germany 21/05 - Revised calendar revealed 03/06 - Season opener delayed two weeks until 23-26 July 10/06 - Season opener delayed until 06-09/08, Enna Pergusa round falls of the calendar
Pau Grand Prix
17/03 - Event has been postponed
BRDC British F3
17/03 - Season opener at Oulton Park postponed 24/03 - All events until 30th June suspended 14/05 - Revised 2020 calendar announced 11/06 - Updated calendar
SCCA Pro Racing
13/03 - The Formula Regional Americas and F4 USA season opener postponed, Season to start in June 16/04 - Formula Regional Americas Round at Trois-Rivières as been cancelled 30/04 - Austin round in June cancelled 29/05 - Revised calendar announced for both FR Americas and F4 USA
Formula Pro USA Western Championship
Second round tentatively rescheduled to August
Australian F3
27/03 - Season suspended
Argentinian FR2.0
14/03 - Start of season has been delayed 30/03 - Round 2 postponed
FIA F4 Argentina
13/03 - Season opener postponed 08/04 - Further rounds cancelled
FIA F4 British
17/03 - Opening three rounds have been postponed. 24/03 - All events until 30th June suspended 27/04 - A new provisional 9 round calendar is released 01/06 - Change of layouts for the Brands Hatch rounds, GP loop in August and Indy loop in November
FIA F4 China
04/06 - Updated Calendar 22/06 - First round postponed
FIA F4 French
11/03 - Season opening event postponed to July 08/04 - First event potentially delayed until July 22/04 - Revised calendar announced
FIA F4 German
16/03 - Season opener at Oschersleben postponed until October 08/04 - Nürburgring 24h supporting event delayed until September 10/04 - Revised calendar, first round in August
FIA F4 Italian
08/04 - The Monza and Imola rounds in May have been postponed 20/05 - Revised calendar announced 03/06 - Season opener delayed two weeks until 23-26 July 11/06 - Calendar has been updated
FIA F4 Japanese
18/03 - Season opening event at Okayama have been postponed 30/03 - Round 2 and 3 also postponed 06/04 - Revised calendar
FIA F4 NACAM
17/03 - Round in Monterrey postponed
FIA F4 Spain
08/04 - The Navarra round in early May postponed 01/06 - New promoter and calendar 04/06 - Updated Calendar
Danish F4
09/05 - First two rounds cancelled 05/05 - Revised calendar announced
Formula Academy Finland
28/05 - Season won't start until August
FIA Motorsport Games
21/04 - Second edition postponed to 2021
BRSCC National FF1600
17/03 - Season opening event at Silverstone postponed. 24/03 - All events until 30th June suspended 22/05 - Revised and shortened calendar announced
Scottish FF1600
17/03 - Opening two rounds postponed. 24/03 - All events until 30th June suspended 11/06 - Updated calendar
Australian Formula Ford
17/03 - Winton round cancelled 17/04 - Both rounds in May cancelled, rounds 4 & 5 suspended until further notice
Formula Race Promotions
17/03 - Season opener postponed 18/05 - May round at Barber gets resheduled
NZ Formula First
17/03 - Final round at Hampton Downs postponed
FIA Karting
18/03 - Start of the season has been delayed until May 03/04 - Sarno round postponed from 14-17 May to 20-23 August 15/04 - OK and OKJ World Championship event in Brazil have been postponed to 2021 16/04 - Wackersdorf and Genk European Championship rounds postponed, KZ WC postponed by 3 weeks, 2020 OK & OKJ World Championship event moved to Portimao 04/06 - The Kristianstad round of the European Championship has been cancelled
WSK
08/03 - The 3rd and 4th round of the Super Master Series gets postponed 12/03 - A revised but unconfirmed calendar gets released 06/04 - Round 3 and 4 of the Super Master Series have been postponed 23/05 - Calendar to tentatively resume in early July 19/06 - New calendar released
IAME Euroseries
13/03 - Season opener at Mariemburg postponed 16/03 - Updated Calendar
British Kart Championships
16/03 - Start of season postponed to 1 May. 24/03 - All events until 30th June suspended 05/06 - Revised IAME calendar announced
ADAC Kart Masters
17/03 - Season opener postponed 18/05 - Two further rounds have been rescheduled
Deutsche Kart Meisterschaft
18/03 - Round 1 postponed to October 20/05 - New calendar announced
Advice for the public from the World Health Organization is found here.
For more information about the virus you can visit WHO.int, /Coronavirus, or /Covid19.
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2020.02.28 16:43 yorickpeterse Megathread: Coronavirus COVID-19

COVID-19 has made its way to The Netherlands, with infections being reported in Tilburg and Diemen. This thread will serve as a way of centralising information and discussions. We also recommend taking a look at the /theNetherlands megathread.
For up to date news articles, you can take a look at this NOS collection of articles. Also take a look at this FAQ from the RIVM. The NOS also has an FAQ here.

Related threads

Some related (past) threads that may be worth looking into:

FAQ

How dangerous is the virus?

NOS has a video on the subject here.
The symptoms are similar to a regular virus. If you suspect you may have the virus, contact your GP (by phone). Depending on the severity, you may be put in isolation in the hospital or at home.

How do I reduce the risk of getting the virus

Wash your hands, keep your distance from other people if possible (at least two meters), sneeze into the inside of your elbow instead of the neck of the person next to you, and maybe avoid taking the walking tour of Diemen.

Will buying a mask help?

This depends on the type of mask. Without wearing protective glasses of some sort you may still contract the virus through your eyes. In both cases, the masks are meant for medical personnel, and wearing the proper masks for longer periods of time is not convenient for most people.

Will there be a quarantine?

Individuals may be placed in quarantine, either at home or in a hospital.
It's a bit difficult to find information about large scale quarantines (e.g. entire cities), but to the best of our knowledge this has never been applied in recent history in The Netherlands. If anybody has any good information on this, please let us know and we'll update this FAQ.
luravi mentioned:
An article in NRC from February 25th mentioned this scenario. Paraphrasing what's said in that article:
  • A quarantine is not a measure we'd quickly consider in the Netherlands;
  • However, due to the size of the outbreak in Italy, arguments in favour of a quarantine can be made;
  • The chain of infection isn't clear in Italy (who introduced the virus to Italy), so whether the quarantine will be effective at containing the spread of the virus remains to be seen;
  • Epidemic control focuses on quarantining infected persons and those who've been in contact with them. Quarantining towns and cities is not part of a 'draaiboek' (scenario, plan of action).
There's more in there but the article is four days old and news develops fast so I'm not sure if any of the information has already become outdated.

Should I stock up on food, ammunition, Donald Ducks, etc?

It's hard to find facts on this matter from official organisations. Since large scale quarantines (certainly those of the size as applied in China) are unlikely to happen, chances are you will be just fine. Even under quarantine, the government is not going to let you starve.

How likely am I to die from the virus?

This differs a bit per age and how healthy you are, but in general the risk of death is very low. People with a reduced immune system will be at a greater risk.

I have a trip scheduled to Amsterdam. Should I reschedule or cancel?

That's probably a good idea. Many places are closed, or will close earlier. Fligths may also end up getting cancelled, and several countries have already started closing their borders.

Where can I see the number of known infections per region?

You can find a world-wide map here, and a map that focuses on The Netherlands here. Data for The Netherlands is provided by the RIVM.

How many known infections are there in The Netherlands?

As of March 15, 2020 the number of known infections is 1135. Keep in mind that the real number is likely far higher, as many people haven't been (and likely won't be) tested.
As of March 15, 2020 the number of people in The Netherlands that have died from COVID-19 is 20. According to the RIVM most of these are elderly people who were already at risk (e.g. they were already suffering from a serious illness).
submitted by yorickpeterse to Amsterdam [link] [comments]


2019.11.01 07:57 falconbox Death Stranding - Review Thread

Game Information

Game Title: Death Stranding
Platforms:
Trailers:
Developer: Kojima Productions
Review Aggregator:
OpenCritic - 86 average - 83% recommended - 73 reviews

Critic Reviews

3DNews - Алексей Лихачев - Russian - 7 / 10
An intriguing plot, an interesting universe, an outstanding performance by amazing actors and an incredible soundtrack can't hide the fact that Death Stranding has repetitive missions, unexciting open world with a lot of samey elements and disappointing boss fights. It could've been so much more if some parts of the game didn't feel so rushed, but if you are here for the story — you are in for a ride.
Areajugones - Juan Linares - Spanish - 9.7 / 10
Death Stranding is one the best games to be found in PS4. Kojima-san delivers an open world in which we have to represent a bridge between the narrative of the game and other players in order to keep moving forward as part of a world that needs us. The game introduces characters that keep on evolving until we reach an ending for the ages through a story told like very few would be able to. Death Stranding knows how to toy with our emotions, and it manages to arise anguish, tension, solitude, sorrow, joy and provides a conclusion that completely stuns us. The end is only the beginning.
Atomix - Alberto Desfassiaux - Spanish - 100 / 100
Death Stranding is the birth of a new genre. Death Stranding is a master piece that can only be generated by a mind like the one that Hideo Kojima has.
Attack of the Fanboy - Kyle Hanson - 4 / 5 stars
Death Stranding is equal parts amazing and exasperating.
AusGamers - Steve Farrelly - 6 / 10
In the end, all I can really say is this: handle Death Stranding with care.
CGMagazine - Joel Couture - 7.5 / 10
Death Stranding's attention to the real may make it difficult to enjoy, but it is undeniably an experience that will both scourge and soothe the heart.
COGconnected - Paul Sullivan - 93 / 100
Death Stranding is an outstanding title that ended up blowing away the expectations I wasn’t even aware of. For an auteur like Hideo Kojima, that sounds like an unequivocal success.
Daily Star - Jordan Oloman - 5 / 5 stars
Death Stranding is the most unique big-budget game I’ve ever played, a socially-minded injection of inventive ideas into a genre that has long survived by being lazy and brutish. This ambitious formula-flipper is brimming with empathy and carefully courts cinematic influences, an ensemble cast and a world of eye-watering scale, delivering a sticky gameplay loop to tie it all together and create a console generation-defining experience.
Destructoid - Chris Carter - 8 / 10
Death Stranding is not the overly-strange inaccessible walled garden the marketing has made it out to be. It's weird, don't get me wrong! But anyone with a surface-level understanding of surrealism in art should be able to acclimate to what is essentially a playable Hollywood production.
Digitally Downloaded - Matt Sainsbury - 5 / 5 stars
As a “game” Death Stranding doesn’t do much. But as a work of art, Death Stranding is something mesmerising, intelligent, and powerful, and we never see genuine art within the big budget, blockbuster space. That alone makes it a rare treat to play, and I rather like this new-look, independent Kojima.
EGM - Mollie L Patterson - 10 / 10
In the end, Death Stranding's biggest mystery isn't any of the elements we've had teased in three-plus years of trailers—it's what people are going to think of it. Even from a man known for making love-them-or-hate-them projects, this may end up being one of the most divisive games ever created. For me, it was an experience that I can truly say was unlike any other I remember. And, if nothing else, Death Stranding makes me respect Hideo Kojima for convincing Sony to invest millions into a game that's about a man delivering packages to holograms.
Easy Allies - Ben Moore - 8 / 10
Death Stranding is a fearless game that often stumbles, but is still fascinating overall. *Review Copy Provided by PlayStation
Echo Boomer - David Fialho - Portuguese - Mind-blown
Death Stranding is the culmination of years worth of hype, misteries and expectation, in a genre-transcending game. An emotional and provocative interactive experience presented in a way that is only possible in a videogame.
Eurogamer - Oli Welsh - Recommended
Hideo Kojma's first post-Metal Gear game is a messy, indulgent vanity project - but also a true original.
Everyeye.it - Alessandro Bruni - Italian - 9 / 10
A precious experience that deserves a place of right among the most significant titles of our generation.
Game Informer - Matthew Kato - 7 / 10
The pillars of gameplay, combat, and story all bear the mark of creator Hideo Kojima, but none of them stand out or carry the experience
Game Revolution - Jason Faulkner - 5 / 5 stars
Death Stranding is one of the best games I’ve ever played. It’s smart, it’s well-produced, and it just feels good to play.
GameMAG - Russian - 9 / 10
In Death Stranding complex themes of life and death, love and loneliness are mixed with a slow meditative and at the same time intense gameplay, where climbing the mountain slopes surrounded by enemies causes incredible experiences. The story of Sam Porter's journey is the most emotional, incredible and powerful we've seen in the last few years. And of course, the amazing acting of Norman Reedus, Lea Seydoux, Mads Mikkelsen and other cult actors will not leave anyone indifferent.
GamePro - Hannes Rossow - German - 89 / 100
An idiosyncratic but outstanding game that provides entertainment with fresh ideas, a crazy story, and star power.
GameSpot - Kallie Plagge - 9 / 10
Death Stranding is dense, complex, and powerful, steadfast in its belief in the power of love and hope when faced with overwhelming adversity.
Gameblog - Thomas Pillon - French - 8 / 10
Death Stranding is first of all a game which, tries, experiments, and full of ideas. Playing the role of the lonely Sam Porter Bridges, the player is connected with everyone else thanks to a clever system of collaboration, which works really well thanks to a thoughtful game design. But to enjoy the long run through what seems to be the most beautiful Iceland landscape, you will have to go through a thick, complex and most of all tedious story, which seems to never know when to stop, or being simply limpid.
Gameplanet - Billy Atman - 10 / 10
While Death Stranding will surely be the most divisive game of this generation, there is no arguing that it offers new ideas on pushing the medium forward and shows that games don't always typically have to be "fun". The story is beautifully presented and is surprisingly restrained and focused for a Kojima title. All of the actors put on amazing performances and while its gameplay will be too slow for many, those willing to peel back the layers will discover a thoughtfully designed experience that will leave you ruminating for weeks after finishing.
Gamersky - 不倒翁蜀黍 - Chinese - 10 / 10
Death Stranding is a game about connection, and it connects not only every character of the game but also every gamer together. It's a masterpiece with great philosophy thoughts and combines great storytelling with innovative gameplay.
GamesRadar+ - 3.5 / 5 stars
Kojima's mysterious would be epic has its moments but can't carry the weight of expectation.
Gaming Nexus - Randy Kalista - 9.5 / 10
Hideo Kojima has fully weaponized the walking simulator, writing a love letter to the delivery service workers of our shipping and handling world. Death Stranding is about ending isolation, and does it so gracefully that I can't imagine it being done better than it's done here.
GamingBolt - Shubhankar Parijat - 9 / 10
Death Stranding is definitely an acquired taste, and its slow pacing and deliberate gameplay might not be for everyone, but its mechanical depth, its desolately beautiful and haunting world, and its confident and stylistic storytelling nonetheless make for a continental trek worth experiencing.
GamingTrend - Codi Spence - 100 / 100
Death Stranding is a story of rebuilding America by connecting people far and wide. Stealth, exploration, combat, and inventory management are all necessary in order to succeed. With a fantastic cast, incredible set pieces, an engaging story, and Kojima's brand of incredibly enjoyable crazy, you won't want to put your controller down.
Geek Culture - Jake Su - 9.4 / 10
A true masterpiece by Hideo Kojima, Death Stranding is an experience unlike any other, and you must try it to believe it.
Glitched Africa - Marco Cocomello - 10 / 10
Not everyone will love Death Stranding and I won’t blame you. The game is not for everyone. Some episodes take over two dozen hours to complete and the rinse and repeat delivering mechanics could be an issue for some. However, it always rewards you in some way or another. Be it with its gorgeous and detailed world that is a joy to explore or the fantastic story that unfolds as you discover everything this ambitious game has to offer. There is simply nothing else like it and to be able to dive into it all is a magnificent experience one which will define this generation of gaming.
God is a Geek - Chris White - 9 / 10
Death Stranding is an ambitious game, filled with so many different mechanics and ideas that almost always work well together. The story and acting is fantastic, and its visuals are a thing of beauty, not to mention the powerful soundtrack.
Guardian - Dan Dawkins - 4 / 5 stars
With gameplay that denies instant gratification, Hideo Kojima's unashamedly political game is this year's most interesting blockbuster game by far
Hardcore Gamer - Adam Beck - 3.5 / 5
Death Stranding is a cerebral experience that isn't fun.
Hobby Consolas - David Martinez - Spanish - 93 / 100
Death Stranding is Kojima´s most personal game. A complex and emotional work of art, which is not adequate for everyone because of the slow pace and the unusual gameplay. But once you get it, it´s something you will never forget.
IGN - Tristan Ogilvie - 6.8 / 10
Death Stranding delivers a fascinating world of supernatural sci-fi, but its gameplay struggles to support its weight.
IGN Italy - Italian - 9.8 / 10
Death Stranding is a one of a kind experience that will stick with you for years to come.
IGN Middle East - Moustafa Gad - Arabic - 7.8 / 10
Kojima's new open-world adventure delivers heavily on story, crafting a journey that is impeccably directed, with a story that will stay with you for a while. However, the game leaves a lot to desired when it comes to its gameplay and that's where it falters the most.
IGN Spain - Spanish - 8.7 / 10
Kojima has done it again. Death Stranding presents an exciting story full of plot twists that are truly amazing. The game has one of the most interesting exploration systems we've ever seen and its way of connecting the community is very interesting. It wont leave anybody indiferent.
INDIANTVCZ - Filip Kraucher - Czech - 9 / 10
Death Stranding is technically well crafted game. Hideo Kojima surpassed himself in terms of writing and game loop. The game offers an excellent narrative story that really makes a deep sense. Furthermore, you will get an unprecedented cast, an exceptional soundtrack and above all, the game brings its own vision. Perhaps it does not establish a brand new genre. But it is a great game with style for which gamers love Kojima Productions so much.
JVL - French - 19 / 20
Sublime in form and substance, Death Stranding is one of the greatest games of this generation.
Kotaku - Heather Alexandra - Unscored
It’s hard not to like Sam Bridges, who faces all of Death Stranding’s bizarreness with a welcome everyman’s weariness, encapsulated in in Norman Reedus’ characteristic growl.
LevelUp - Luis Sánchez - Spanish - 8.5 / 10
Despite having a well-designed and quite addictive gameplay loop, a great story with a powerful ending, Death Stranding falls shorts in key areas. With a long and lethargic pacing, players will turn away, and then, it's lack of difficulty will surely seal the deal to leave this adventure for later.
Merlin'in Kazanı - Ersin Kılıç - Turkish - 82 / 100
Death Stranding is a game that focuses on the journey rather than the goal. If you are looking for a different and unique adventure, should try Death Stranding.
Metro GameCentral - David Jenkins - 7 / 10
A work of unbridled ambition and imagination but also a pretentious, contrived, and frequently quite dull gameplay experience – Death Stranding is peak Hideo Kojima.
Nerdburglars - Dan Hastings - 9 / 10
Death Stranding is a game with a fantastic and uniquely interesting story. Backed with a strong cast of experienced actors, the game manages to tell the story flawlessly. The gameplay doesn’t quite live up to the same level. The delivery aspects are fun and in its own, tells a story. It just gets quite repetitive over time and leaves you wanting a bit more diversity to the delivery missions. Overall, Death Stranding should be seen as a very successful first project for Kojima productions and is hopefully a sign of many more to come.
Next Gen Base - Ben Ward - 9.5 / 10
Death Stranding is a weird game. It won’t be for everyone, but if you can find something to like in the relatively slow start, you’ll love it by the end. Typically Kojima for better and for worse, it’s a story about reconnecting people through the eyes of a bystander that becomes much more than that. Technically and visually outstanding, it’s going to be up there on my Game of the Year list for sure. A weird, but wonderful game.
Nexus - Sam Aberdeen - 9.2 / 10
It's hard to pin down exactly what makes Death Stranding work in my mind, but a masterful presentation, stunning open world, and captivating characters contribute to one of this generation’s most unforgettable games, for better or worse.
Oyungezer Online - Ömer Akdağ - Turkish - 8.5 / 10
I haven't witnessed such creative mechanics, such a deep and meaningful scenario and high quality visuals for a long time. There are some underlying issues but I can easily say this: Kojima delivered again!
PSX Brasil - Leonardo Cidreira - Portuguese - 95 / 100
Death Stranding is certainly one of the best titles I've had the pleasure of playing in this generation and the seed responsible for creating a whole new subgenre that will undoubtedly bear beautiful fruit in the future. Hideo Kojima has excelled himself by giving us not only an exceptional story, but a vast world that is constantly changing because of the actions of the players. It is certainly not a game that will please everyone, but I can guarantee that those who get carried away by its proposal, plot and mechanics will have an unforgettable experience. Tomorrow is in your hands!
Player2.net.au - Joab Gilroy - D
Many expect things of Hideo Kojima, but it takes a degree of self-confidence to deliver something else instead. He left Konami because he wasn’t allowed to take the time and spend the money to make the game he wanted, so it is depressing to see Death Stranding make so many mistakes that appear on some level to be dictated by what people expect.
Polygon - Russ Frushtick - Unscored
Having been smitten by the core world-building gameplay of Death Stranding, I am stunned to realize that many of the game’s strongest, most appealing gameplay ideas (specifically the world-building and cooperation) are tossed aside in the final acts, in favor of a much more linear, scripted, cutscene-ridden experience. The freedom and sense of ownership I enjoyed while creating this world are dashed in favor of explaining and wrapping up a story that never had much going for it to begin with.
Post Arcade (National Post) - Chad Sapieha - 9 / 10
Hideo Kojima's first post-Konami game is deeply weird and a tad scattershot, but rarely less than compelling and absolutely unforgettable
PowerUp! - Leo Stevenson - 3 / 10
Death Stranding is not entertaining. As such, it fails as a video game, it fails as a narrative and it fails overall.
Press Start - Brodie Gibbons - 8 / 10
Hideo Kojima has long been a visionary auteur, his feted career stands as proof. With no walls to contain him, he has given birth to Death Stranding. It's an experience that will be remembered for a long time, from its early hype to the untethered lunacy of its narrative. It's an art installation of a game that filled me with rage as often as it did joy. It is sweeping in both lustre and purpose, though it wears a few warts on the pleasant, bare bones of a game about deliveries that has no right to be as memorable as it somehow is.
Push Square - Liam Croft - 10 / 10
Following years of mysterious anticipation, Death Stranding delivers on all fronts. An accomplished, fascinating set of gameplay mechanics allow you to make deliveries the way you want to, while social features let the game live on once you've put the controller down. It may become slightly tiresome as you hit the halfway mark, but the phenomenal narrative is on hand to pick things back up again and its outstanding visuals are the cherry on top. Death Stranding doesn't raise the bar for any particular genre, it creates an entirely new one.
SECTOR.sk - Tom� Kun�k - Slovak - 9 / 10
Long awaited launch of Kojima's project is here. With unique story and fine gameplay.
Saudi Gamer - Arabic - 8 / 10
Is it a new genre of games? Perhaps, but it definitely succeeds in presenting polished and novel, even revolutionary, ideas even if the overall experience can drag on and feel monotonous at times due to uneven story and set-piece pacing.
Screen Rant - Cody Gravelle - 5 / 5 stars
Death Stranding is dizzying, unshakable in its belief it is doing something worthwhile, and it's one of the most important games of this decade.
Shacknews - Brittany Vincent - 9 / 10
This is one of the rare times I wish Hideo Kojima had created a lengthy film or a series instead of a video game. At least then people might not approach it with trepidation or with derision. You know how it goes: "Oh, it's a video game. There's no way it can be that good."
Skill Up - Ralph Panebianco - Unscored
Kojima had the weight of the world on his shoulders; impossibly high expectations that seemed impossible to deliver on. Many are going to think he failed... I think he succeeded spectacularly.
Spaziogames - Stefania Tahva Sperandio - Italian - 9.4 / 10
Death Stranding screams Hideo Kojima in every single detail. If you are looking for a journey and an experience, something that you will hold dear for quite sometime, this is the game you have been waiting for. It may lack some variety in the quest design, but the asynchronous multiplayer and the depth of the storytelling are captivating.
Spiel Times - Caleb Wysor - 9 / 10
Death Stranding is a distorted vision of the open-world genre, pulled apart by its individual threads, deconstructed, and sewn back together in the image of its director, Hideo Kojima. It’s an astonishing, compelling and provocative experience, even if it isn’t always as exciting to play as it is to think about.
Stevivor - Steve Wright - 3.5 / 10
Even if Death Stranding’s narrative was good — and it’s not — a game needs to have actual gameplay. What you find within is abysmal; frustrating, tedious and beyond repair, it is to be avoided at all costs.
The Games Machine - Danilo Dellafrana - Italian - 8.8 / 10
Death Stranding is a good game, as well as the most ambitious work born from the mind of Hideo Kojima. It's not perfect, but successfully captures the player in a dark and fragmented world, so it's really worth fighting for.
TheSixthAxis - Tuffcub - 10 / 10
Death Stranding is like nothing I have ever played; beautiful, heart racing, heart breaking, frustrating, epic, stunning, and utterly nuts. I laughed, I cried, I cursed, and I went to the toilet an awful lot. Death Stranding isn't just my Game of the Year, it's a contender for Game of the Generation too.
TrueGaming - Arabic - 7 / 10
This is Death Stranding, a long series of what feels like a long series of essential side missions which is rather disappointing because it truly brought us an exceptional cinematic experience and a high grade production value
TrustedReviews - Jade King - 5 / 5 stars
Death Stranding is unlike anything else out there right now. It's huge, innovative and utterly unashamed in what it wants to be. Kojima Productions is heavy-handed in its implementation of modern political themes, but they tie into the narrative and involve the player in ways that feel compelling.
USgamer - Kat Bailey - 3.5 / 5 stars
Death Stranding might be Kojima's boldest game to date. It may also be his most tedious. Either way, its originality outweighs its sometimes exhausting structure and poor pacing... but only just. Maybe not a game I would recommend to everyone, but certainly one of the most interesting games of 2019.
VG247 - Kirk McKeand - 3 / 5 stars
If you do manage to hold out, you will be rewarded with flashes of brilliance, it’s just that those flashes are buried as deep as the core story is buried in the endless dialogue.
VideoGamer - Joshua Wise - 8 / 10
Death Stranding is filled with things that must be seen, a sprawling, genre-spanning sci-fi adventure from a developer like no other. It's tackier clumps of writing and stunt casting seem overwrought, but its direction and its stars shine brightest
We Got This Covered - David Morgan - 5 / 5 stars
Like any genre-pushing work of art, Death Stranding is sure to be divisive. That said, the unflinching vision of its director is a breath of fresh air in an industry increasingly unwilling to swing for the fences.
Worth Playing - Andreas Salmen - 9.1 / 10
Death Stranding is a remarkable experience. Full stop. It's the first game I've played where everything from the story to the gameplay work together as a truly cohesive product.
ZTGD - Ken McKown - 8 / 10
Kojima and his team have crafted something that truly feels unique, for better or worse. It is hard to compare it to anything else, but that doesn’t always mean it was fun. Not everyone will adore this game, but I guarantee no one will ever be able to forget it either.
submitted by falconbox to PS4 [link] [comments]


2019.11.01 07:55 falconbox Death Stranding - Review Thread

Game Information

Game Title: Death Stranding
Platforms:
Trailers:
Developer: Kojima Productions
Review Aggregator:
OpenCritic - 86 average - 83% recommended - 73 reviews

Critic Reviews

3DNews - Алексей Лихачев - Russian - 7 / 10
An intriguing plot, an interesting universe, an outstanding performance by amazing actors and an incredible soundtrack can't hide the fact that Death Stranding has repetitive missions, unexciting open world with a lot of samey elements and disappointing boss fights. It could've been so much more if some parts of the game didn't feel so rushed, but if you are here for the story — you are in for a ride.
Areajugones - Juan Linares - Spanish - 9.7 / 10
Death Stranding is one the best games to be found in PS4. Kojima-san delivers an open world in which we have to represent a bridge between the narrative of the game and other players in order to keep moving forward as part of a world that needs us. The game introduces characters that keep on evolving until we reach an ending for the ages through a story told like very few would be able to. Death Stranding knows how to toy with our emotions, and it manages to arise anguish, tension, solitude, sorrow, joy and provides a conclusion that completely stuns us. The end is only the beginning.
Atomix - Alberto Desfassiaux - Spanish - 100 / 100
Death Stranding is the birth of a new genre. Death Stranding is a master piece that can only be generated by a mind like the one that Hideo Kojima has.
Attack of the Fanboy - Kyle Hanson - 4 / 5 stars
Death Stranding is equal parts amazing and exasperating.
AusGamers - Steve Farrelly - 6 / 10
In the end, all I can really say is this: handle Death Stranding with care.
CGMagazine - Joel Couture - 7.5 / 10
Death Stranding's attention to the real may make it difficult to enjoy, but it is undeniably an experience that will both scourge and soothe the heart.
COGconnected - Paul Sullivan - 93 / 100
Death Stranding is an outstanding title that ended up blowing away the expectations I wasn’t even aware of. For an auteur like Hideo Kojima, that sounds like an unequivocal success.
Daily Star - Jordan Oloman - 5 / 5 stars
Death Stranding is the most unique big-budget game I’ve ever played, a socially-minded injection of inventive ideas into a genre that has long survived by being lazy and brutish. This ambitious formula-flipper is brimming with empathy and carefully courts cinematic influences, an ensemble cast and a world of eye-watering scale, delivering a sticky gameplay loop to tie it all together and create a console generation-defining experience.
Destructoid - Chris Carter - 8 / 10
Death Stranding is not the overly-strange inaccessible walled garden the marketing has made it out to be. It's weird, don't get me wrong! But anyone with a surface-level understanding of surrealism in art should be able to acclimate to what is essentially a playable Hollywood production.
Digitally Downloaded - Matt Sainsbury - 5 / 5 stars
As a “game” Death Stranding doesn’t do much. But as a work of art, Death Stranding is something mesmerising, intelligent, and powerful, and we never see genuine art within the big budget, blockbuster space. That alone makes it a rare treat to play, and I rather like this new-look, independent Kojima.
EGM - Mollie L Patterson - 10 / 10
In the end, Death Stranding's biggest mystery isn't any of the elements we've had teased in three-plus years of trailers—it's what people are going to think of it. Even from a man known for making love-them-or-hate-them projects, this may end up being one of the most divisive games ever created. For me, it was an experience that I can truly say was unlike any other I remember. And, if nothing else, Death Stranding makes me respect Hideo Kojima for convincing Sony to invest millions into a game that's about a man delivering packages to holograms.
Easy Allies - Ben Moore - 8 / 10
Death Stranding is a fearless game that often stumbles, but is still fascinating overall. *Review Copy Provided by PlayStation
Echo Boomer - David Fialho - Portuguese - Mind-blown
Death Stranding is the culmination of years worth of hype, misteries and expectation, in a genre-transcending game. An emotional and provocative interactive experience presented in a way that is only possible in a videogame.
Eurogamer - Oli Welsh - Recommended
Hideo Kojma's first post-Metal Gear game is a messy, indulgent vanity project - but also a true original.
Everyeye.it - Alessandro Bruni - Italian - 9 / 10
A precious experience that deserves a place of right among the most significant titles of our generation.
Game Informer - Matthew Kato - 7 / 10
The pillars of gameplay, combat, and story all bear the mark of creator Hideo Kojima, but none of them stand out or carry the experience
Game Revolution - Jason Faulkner - 5 / 5 stars
Death Stranding is one of the best games I’ve ever played. It’s smart, it’s well-produced, and it just feels good to play.
GameMAG - Russian - 9 / 10
In Death Stranding complex themes of life and death, love and loneliness are mixed with a slow meditative and at the same time intense gameplay, where climbing the mountain slopes surrounded by enemies causes incredible experiences. The story of Sam Porter's journey is the most emotional, incredible and powerful we've seen in the last few years. And of course, the amazing acting of Norman Reedus, Lea Seydoux, Mads Mikkelsen and other cult actors will not leave anyone indifferent.
GamePro - Hannes Rossow - German - 89 / 100
An idiosyncratic but outstanding game that provides entertainment with fresh ideas, a crazy story, and star power.
GameSpot - Kallie Plagge - 9 / 10
Death Stranding is dense, complex, and powerful, steadfast in its belief in the power of love and hope when faced with overwhelming adversity.
Gameblog - Thomas Pillon - French - 8 / 10
Death Stranding is first of all a game which, tries, experiments, and full of ideas. Playing the role of the lonely Sam Porter Bridges, the player is connected with everyone else thanks to a clever system of collaboration, which works really well thanks to a thoughtful game design. But to enjoy the long run through what seems to be the most beautiful Iceland landscape, you will have to go through a thick, complex and most of all tedious story, which seems to never know when to stop, or being simply limpid.
Gameplanet - Billy Atman - 10 / 10
While Death Stranding will surely be the most divisive game of this generation, there is no arguing that it offers new ideas on pushing the medium forward and shows that games don't always typically have to be "fun". The story is beautifully presented and is surprisingly restrained and focused for a Kojima title. All of the actors put on amazing performances and while its gameplay will be too slow for many, those willing to peel back the layers will discover a thoughtfully designed experience that will leave you ruminating for weeks after finishing.
Gamersky - 不倒翁蜀黍 - Chinese - 10 / 10
Death Stranding is a game about connection, and it connects not only every character of the game but also every gamer together. It's a masterpiece with great philosophy thoughts and combines great storytelling with innovative gameplay.
GamesRadar+ - 3.5 / 5 stars
Kojima's mysterious would be epic has its moments but can't carry the weight of expectation.
Gaming Nexus - Randy Kalista - 9.5 / 10
Hideo Kojima has fully weaponized the walking simulator, writing a love letter to the delivery service workers of our shipping and handling world. Death Stranding is about ending isolation, and does it so gracefully that I can't imagine it being done better than it's done here.
GamingBolt - Shubhankar Parijat - 9 / 10
Death Stranding is definitely an acquired taste, and its slow pacing and deliberate gameplay might not be for everyone, but its mechanical depth, its desolately beautiful and haunting world, and its confident and stylistic storytelling nonetheless make for a continental trek worth experiencing.
GamingTrend - Codi Spence - 100 / 100
Death Stranding is a story of rebuilding America by connecting people far and wide. Stealth, exploration, combat, and inventory management are all necessary in order to succeed. With a fantastic cast, incredible set pieces, an engaging story, and Kojima's brand of incredibly enjoyable crazy, you won't want to put your controller down.
Geek Culture - Jake Su - 9.4 / 10
A true masterpiece by Hideo Kojima, Death Stranding is an experience unlike any other, and you must try it to believe it.
Glitched Africa - Marco Cocomello - 10 / 10
Not everyone will love Death Stranding and I won’t blame you. The game is not for everyone. Some episodes take over two dozen hours to complete and the rinse and repeat delivering mechanics could be an issue for some. However, it always rewards you in some way or another. Be it with its gorgeous and detailed world that is a joy to explore or the fantastic story that unfolds as you discover everything this ambitious game has to offer. There is simply nothing else like it and to be able to dive into it all is a magnificent experience one which will define this generation of gaming.
God is a Geek - Chris White - 9 / 10
Death Stranding is an ambitious game, filled with so many different mechanics and ideas that almost always work well together. The story and acting is fantastic, and its visuals are a thing of beauty, not to mention the powerful soundtrack.
Guardian - Dan Dawkins - 4 / 5 stars
With gameplay that denies instant gratification, Hideo Kojima's unashamedly political game is this year's most interesting blockbuster game by far
Hardcore Gamer - Adam Beck - 3.5 / 5
Death Stranding is a cerebral experience that isn't fun.
Hobby Consolas - David Martinez - Spanish - 93 / 100
Death Stranding is Kojima´s most personal game. A complex and emotional work of art, which is not adequate for everyone because of the slow pace and the unusual gameplay. But once you get it, it´s something you will never forget.
IGN - Tristan Ogilvie - 6.8 / 10
Death Stranding delivers a fascinating world of supernatural sci-fi, but its gameplay struggles to support its weight.
IGN Italy - Italian - 9.8 / 10
Death Stranding is a one of a kind experience that will stick with you for years to come.
IGN Middle East - Moustafa Gad - Arabic - 7.8 / 10
Kojima's new open-world adventure delivers heavily on story, crafting a journey that is impeccably directed, with a story that will stay with you for a while. However, the game leaves a lot to desired when it comes to its gameplay and that's where it falters the most.
IGN Spain - Spanish - 8.7 / 10
Kojima has done it again. Death Stranding presents an exciting story full of plot twists that are truly amazing. The game has one of the most interesting exploration systems we've ever seen and its way of connecting the community is very interesting. It wont leave anybody indiferent.
INDIANTVCZ - Filip Kraucher - Czech - 9 / 10
Death Stranding is technically well crafted game. Hideo Kojima surpassed himself in terms of writing and game loop. The game offers an excellent narrative story that really makes a deep sense. Furthermore, you will get an unprecedented cast, an exceptional soundtrack and above all, the game brings its own vision. Perhaps it does not establish a brand new genre. But it is a great game with style for which gamers love Kojima Productions so much.
JVL - French - 19 / 20
Sublime in form and substance, Death Stranding is one of the greatest games of this generation.
Kotaku - Heather Alexandra - Unscored
It’s hard not to like Sam Bridges, who faces all of Death Stranding’s bizarreness with a welcome everyman’s weariness, encapsulated in in Norman Reedus’ characteristic growl.
LevelUp - Luis Sánchez - Spanish - 8.5 / 10
Despite having a well-designed and quite addictive gameplay loop, a great story with a powerful ending, Death Stranding falls shorts in key areas. With a long and lethargic pacing, players will turn away, and then, it's lack of difficulty will surely seal the deal to leave this adventure for later.
Merlin'in Kazanı - Ersin Kılıç - Turkish - 82 / 100
Death Stranding is a game that focuses on the journey rather than the goal. If you are looking for a different and unique adventure, should try Death Stranding.
Metro GameCentral - David Jenkins - 7 / 10
A work of unbridled ambition and imagination but also a pretentious, contrived, and frequently quite dull gameplay experience – Death Stranding is peak Hideo Kojima.
Nerdburglars - Dan Hastings - 9 / 10
Death Stranding is a game with a fantastic and uniquely interesting story. Backed with a strong cast of experienced actors, the game manages to tell the story flawlessly. The gameplay doesn’t quite live up to the same level. The delivery aspects are fun and in its own, tells a story. It just gets quite repetitive over time and leaves you wanting a bit more diversity to the delivery missions. Overall, Death Stranding should be seen as a very successful first project for Kojima productions and is hopefully a sign of many more to come.
Next Gen Base - Ben Ward - 9.5 / 10
Death Stranding is a weird game. It won’t be for everyone, but if you can find something to like in the relatively slow start, you’ll love it by the end. Typically Kojima for better and for worse, it’s a story about reconnecting people through the eyes of a bystander that becomes much more than that. Technically and visually outstanding, it’s going to be up there on my Game of the Year list for sure. A weird, but wonderful game.
Nexus - Sam Aberdeen - 9.2 / 10
It's hard to pin down exactly what makes Death Stranding work in my mind, but a masterful presentation, stunning open world, and captivating characters contribute to one of this generation’s most unforgettable games, for better or worse.
Oyungezer Online - Ömer Akdağ - Turkish - 8.5 / 10
I haven't witnessed such creative mechanics, such a deep and meaningful scenario and high quality visuals for a long time. There are some underlying issues but I can easily say this: Kojima delivered again!
PSX Brasil - Leonardo Cidreira - Portuguese - 95 / 100
Death Stranding is certainly one of the best titles I've had the pleasure of playing in this generation and the seed responsible for creating a whole new subgenre that will undoubtedly bear beautiful fruit in the future. Hideo Kojima has excelled himself by giving us not only an exceptional story, but a vast world that is constantly changing because of the actions of the players. It is certainly not a game that will please everyone, but I can guarantee that those who get carried away by its proposal, plot and mechanics will have an unforgettable experience. Tomorrow is in your hands!
Player2.net.au - Joab Gilroy - D
Many expect things of Hideo Kojima, but it takes a degree of self-confidence to deliver something else instead. He left Konami because he wasn’t allowed to take the time and spend the money to make the game he wanted, so it is depressing to see Death Stranding make so many mistakes that appear on some level to be dictated by what people expect.
Polygon - Russ Frushtick - Unscored
Having been smitten by the core world-building gameplay of Death Stranding, I am stunned to realize that many of the game’s strongest, most appealing gameplay ideas (specifically the world-building and cooperation) are tossed aside in the final acts, in favor of a much more linear, scripted, cutscene-ridden experience. The freedom and sense of ownership I enjoyed while creating this world are dashed in favor of explaining and wrapping up a story that never had much going for it to begin with.
Post Arcade (National Post) - Chad Sapieha - 9 / 10
Hideo Kojima's first post-Konami game is deeply weird and a tad scattershot, but rarely less than compelling and absolutely unforgettable
PowerUp! - Leo Stevenson - 3 / 10
Death Stranding is not entertaining. As such, it fails as a video game, it fails as a narrative and it fails overall.
Press Start - Brodie Gibbons - 8 / 10
Hideo Kojima has long been a visionary auteur, his feted career stands as proof. With no walls to contain him, he has given birth to Death Stranding. It's an experience that will be remembered for a long time, from its early hype to the untethered lunacy of its narrative. It's an art installation of a game that filled me with rage as often as it did joy. It is sweeping in both lustre and purpose, though it wears a few warts on the pleasant, bare bones of a game about deliveries that has no right to be as memorable as it somehow is.
Push Square - Liam Croft - 10 / 10
Following years of mysterious anticipation, Death Stranding delivers on all fronts. An accomplished, fascinating set of gameplay mechanics allow you to make deliveries the way you want to, while social features let the game live on once you've put the controller down. It may become slightly tiresome as you hit the halfway mark, but the phenomenal narrative is on hand to pick things back up again and its outstanding visuals are the cherry on top. Death Stranding doesn't raise the bar for any particular genre, it creates an entirely new one.
SECTOR.sk - Tom� Kun�k - Slovak - 9 / 10
Long awaited launch of Kojima's project is here. With unique story and fine gameplay.
Saudi Gamer - Arabic - 8 / 10
Is it a new genre of games? Perhaps, but it definitely succeeds in presenting polished and novel, even revolutionary, ideas even if the overall experience can drag on and feel monotonous at times due to uneven story and set-piece pacing.
Screen Rant - Cody Gravelle - 5 / 5 stars
Death Stranding is dizzying, unshakable in its belief it is doing something worthwhile, and it's one of the most important games of this decade.
Shacknews - Brittany Vincent - 9 / 10
This is one of the rare times I wish Hideo Kojima had created a lengthy film or a series instead of a video game. At least then people might not approach it with trepidation or with derision. You know how it goes: "Oh, it's a video game. There's no way it can be that good."
Skill Up - Ralph Panebianco - Unscored
Kojima had the weight of the world on his shoulders; impossibly high expectations that seemed impossible to deliver on. Many are going to think he failed... I think he succeeded spectacularly.
Spaziogames - Stefania Tahva Sperandio - Italian - 9.4 / 10
Death Stranding screams Hideo Kojima in every single detail. If you are looking for a journey and an experience, something that you will hold dear for quite sometime, this is the game you have been waiting for. It may lack some variety in the quest design, but the asynchronous multiplayer and the depth of the storytelling are captivating.
Spiel Times - Caleb Wysor - 9 / 10
Death Stranding is a distorted vision of the open-world genre, pulled apart by its individual threads, deconstructed, and sewn back together in the image of its director, Hideo Kojima. It’s an astonishing, compelling and provocative experience, even if it isn’t always as exciting to play as it is to think about.
Stevivor - Steve Wright - 3.5 / 10
Even if Death Stranding’s narrative was good — and it’s not — a game needs to have actual gameplay. What you find within is abysmal; frustrating, tedious and beyond repair, it is to be avoided at all costs.
The Games Machine - Danilo Dellafrana - Italian - 8.8 / 10
Death Stranding is a good game, as well as the most ambitious work born from the mind of Hideo Kojima. It's not perfect, but successfully captures the player in a dark and fragmented world, so it's really worth fighting for.
TheSixthAxis - Tuffcub - 10 / 10
Death Stranding is like nothing I have ever played; beautiful, heart racing, heart breaking, frustrating, epic, stunning, and utterly nuts. I laughed, I cried, I cursed, and I went to the toilet an awful lot. Death Stranding isn't just my Game of the Year, it's a contender for Game of the Generation too.
TrueGaming - Arabic - 7 / 10
This is Death Stranding, a long series of what feels like a long series of essential side missions which is rather disappointing because it truly brought us an exceptional cinematic experience and a high grade production value
TrustedReviews - Jade King - 5 / 5 stars
Death Stranding is unlike anything else out there right now. It's huge, innovative and utterly unashamed in what it wants to be. Kojima Productions is heavy-handed in its implementation of modern political themes, but they tie into the narrative and involve the player in ways that feel compelling.
USgamer - Kat Bailey - 3.5 / 5 stars
Death Stranding might be Kojima's boldest game to date. It may also be his most tedious. Either way, its originality outweighs its sometimes exhausting structure and poor pacing... but only just. Maybe not a game I would recommend to everyone, but certainly one of the most interesting games of 2019.
VG247 - Kirk McKeand - 3 / 5 stars
If you do manage to hold out, you will be rewarded with flashes of brilliance, it’s just that those flashes are buried as deep as the core story is buried in the endless dialogue.
VideoGamer - Joshua Wise - 8 / 10
Death Stranding is filled with things that must be seen, a sprawling, genre-spanning sci-fi adventure from a developer like no other. It's tackier clumps of writing and stunt casting seem overwrought, but its direction and its stars shine brightest
We Got This Covered - David Morgan - 5 / 5 stars
Like any genre-pushing work of art, Death Stranding is sure to be divisive. That said, the unflinching vision of its director is a breath of fresh air in an industry increasingly unwilling to swing for the fences.
Worth Playing - Andreas Salmen - 9.1 / 10
Death Stranding is a remarkable experience. Full stop. It's the first game I've played where everything from the story to the gameplay work together as a truly cohesive product.
ZTGD - Ken McKown - 8 / 10
Kojima and his team have crafted something that truly feels unique, for better or worse. It is hard to compare it to anything else, but that doesn’t always mean it was fun. Not everyone will adore this game, but I guarantee no one will ever be able to forget it either.
submitted by falconbox to Games [link] [comments]


2019.10.21 17:29 FaultySky The Sudden Disappearance of Tanja Groen, 1993 in the Netherlands.


Tanja Groen was born on the 23 of June 1973, in the Dutch city of Schagen (Province North-Holland). After a normal childhood, she progressed through school and ultimately made it to the University of Maastricht, in the very southern tip of the Netherlands, a hefty 277km (172 miles) away from her childhood home where she find housing in the small city of Gronsveld. From there on it is a small 7km (4.3mile) ride to the University, wich she absolves on her bycicle or with public transport. On the night of the 31st of August going into the 1st of September, after a hazing party held by her fraternity, she undertakes one of those biking tours. She is never seen again.
Shortly before she departs from the party in the center of Maastricht, she enters a phonebooth and has a short call with her mother, informing her she will be coming to visit Friday, 3 days from the current date. At about midnight she decides to leave for home, gets on her bycicle and rides out of the street. This is the last time she has ever been seen.
Due to circumstances her disappearance doesn’t get noticed until the Friday, as she fails to appear at her parents for the scheduled meeting. Until then her parents were left in the beleive she was at her adress in Gronsveld, while her fellow roommates beleived she had traveled home to visit. Ofcourse once this came out, the panic immediatly set in for the family.
The big alarm was raised on Sunday the 5th of September, when police starts an enormous search effort in the surrounding areas of Maastricht. No traces were found, possibly washed away by the enormous amounts of rain that hit the area during the week. In the past 26 years not a single item relating to Tanja’s has been found.
Suspect in the case
One of the suspects the police try to link to the disappearance is a male by the name of Willem S., from the relatively nearby city of Geldrop. Willem was eventually convicted of another murder that took place in the same year as Tanja Groens disappearance. He was also suspected in another disappearance in 1966, after a female disappeared shortly after he was present at her house. He was there due to his work as a plumber. Another case linked to him was the disappearance of fifteen year old Henny Maas from Eindhoven. Both cases went cold due to lack of evidence despite witness statements, as did a third case. Both the first and the third victim were found in relatively similair circumstances in the forest near Vessem, having been strangled and undressed. A private investigator discovered years later that Willem had stayed in Valkenburg during the time of Tanja’s disappearance. A short 15km (9mile) drive from Gronsveld. This suspect has since passed away and never confessed to any of his suspected crimes.
Belgians serial killer Marc Dutroux was also considered in the case but was ruled out after investigations. Further investigation is ongoing into Jos B., who is also suspected to have killed Nicky Verstappen in 1998. However, Investigators doubt there is a link between the cases. B., is currently in police custody and charged with the Verstappen murder.
Further circumstances in the case
What do you think could have happened? A random accident? If so, why wasnt she found? Could someone have been after her, even though she only just moved so far south?
Sources:
https://l1.nl/tijdlijn-tanja-groen-25-jaar-vermist-143647/
https://nos.nl/artikel/664629-botten-gevonden-bij-gronsveld.html
https://www.crimesite.nl/tanja-groen-verdween-in-de-donkere-nacht/
https://panorama.nl/misdaad/verdwijning-schagense-tanja-groen-25-jaar-geleden
submitted by FaultySky to UnresolvedMysteries [link] [comments]


2019.10.03 23:31 MeAnotherself [Unsolved] Heulmeisje Buried under the wrong name for 30 years

Even though this case has some international links, there really isn't that much information available for the international crowd. So I did my best to translate the full case to English!
On Sunday, October 24, 1976, at around 5 pm, a forester and his wife walking their dog found the naked body of a young woman in a pit, covered by leaves, branches, and dirt. Police was called to the scene. Due to circumstances, the girl’s section had to be done on the scene itself, but since it was getting dark, pathologist doctor Zeldenrust was unable to perform the section that evening.
The next day, the pathologist presented his results. He concluded her death was likely not caused by poisoning. Neither was there any sign of gunshot or stab wounds. According to him, it was possible she either had her throat slit or that she was strangled. Due to the state of decomposition of the body (she was suspected to have died somewhere two to three months prior), however, he was unable to find the definite cause of death. He also revealed the girl was not pregnant and had not given birth.
Detectives in the meantime searched the area. First by combing the area, then sifting through the earth around the crime scene, going over it again with a metal detector, and asking questions in the neighborhood.
The investigation turned up nothing that could help police to progress. So police decided to focus on the list of missing girls that fit with the description of the girl they found. The girl was estimated to be somewhere between 15 and 20, was around 1.55 to 1.60 meters tall (5ft2/5ft3), had sleek autumn brown/chestnut hair at a length of 43 centimeters (about 17 inches), and had a well-kept denture (no fillings), though she was missing a molar on the lower right (the 4.6) that had to have been pulled out in her final year.
Especially her denture was something police held onto since having a denture without any fillings is extremely rare. In 1976 only 1 out of 1500 children aged 12 had a denture without fillings. The fact that she was missing a molar was also something people in her environment should have known. So police tried to compare dental records in The Netherlands with her denture. They were unable to identify her through this method. One particular thing that may have played a part in the inability to find matching records might be that dentists at this time would destroy records from their patients that were a year old.
But they didn’t give up on the possibility her teeth would be the outcome of identity. They submitted her dental record to Interpol in Paris, as they suspected they had a foreign girl on their hands. Interpol further distributed the information in Western-Europe and when that didn’t give a hit, to the rest of the world.
By December of 1976, police still hadn’t been able to identify the girl (though they were able to limit her age to a maximum of 18 and possibly a couple of years younger). So they decided to try something that hadn’t often been done before: they wanted to take a look at her hair to figure if they could say something on the way the girl had lived. The results of the investigation weren’t published, but we do know it didn't lead to the identification of the body.
Since police couldn’t identify the young woman, people made up a name for her. She was named ‘Heulmeisje’, after parking lot De Heul (which no longer exists) The parking lot was located at the A12, a busy highway near Maarsbergen, The Netherlands, close to the location of the remains, and about a 40-minute drive from the border with Germany.
In 1986, police tried a completely new technique to try and identify Heulmeisje. By comparing photo projections of Heulmeisje’s skull and photos of the missing 18-year-old student Monique Jacobse. Monique grew up Bilthoven and disappeared from her parental home on April 7, 1975. They matched.
Monique didn’t just pop up on the police’s radar. Right after the remains of Heulmeisje were found in 1976, they asked Monique’s dentist to compare the two dentures, but the dentist concluded they didn’t match. Based on these results, Monique was ruled out.
But then came the news that the dentist had made a mistake. The records he had on Monique’s denture turned out to be dated, too old to be compared to Heulmeisje’s denture. Suddenly police had a possible identity again.
The identification, however, didn’t break the case wide open. It was deemed too old to be investigated with a successful result. Her file was put away. And it wasn’t opened again until 1994.
In the summer of 1994, police received a tip pointing to a 73-year-old man from Groenlo as the murderer of Monique Jacobse.
The man, referred to as A. or A.A., taught at a school near the locations of where the remains were found in the ‘70s. After his retirement, he and his wife moved to Groenlo, where he started experiencing a deterioration of his health. Before his arrest, he also stayed at a mental institute twice. His wife wanted him to be admitted to a retirement home, but he didn’t. This supposedly led the couple fighting and becoming suspicious of one another. This suspicion allegedly led to the wife thinking her husband was keeping a horrible secret from her, related to the remains that had been found in 1976. She confronted him several times, asking him if he had any involvement, but he denied every time. She reported her suspicion to the police.
Which led to his first questioning in July. After this interrogation, A. spend, yet again, sometime in the mental institute. When he was brought in for a second time, he had no longer a desire to resist and agreed with the police on every question they asked him and confessed to the crime, according to his lawyer D. Fasseur.
The police, on the other hand, took the confession into serious consideration. A police officer received a napkin filled with scribbles in 1993 delivered by a man in his 30s with wavy medium length brown hair on a yellow/green racing bike to the officer’s home. When the napkin was received, they couldn’t make sense of what was written, but according to the police, after questioning A., the napkin started to make a lot more sense. In 2014, it was revealed what was written on the napkin:
197… (possibly 1976)
Groenlo
Melkrijder (could either point to a street in Nijkerk about 20 minutes’ drive from Maarsbergen or the person who delivered milk to people’s doorstep)
Impregnation
Housekeeping (female)
They also took into consideration that he supposedly confessed the crime to his family as well before they were notified.
In November of the same year, the man committed suicide, ending the investigation into his involvement in the case as the law states criminal proceedings are stopped when a suspect dies.
No news surfaced on the case for several years. Until 2006 came around.
Up until 2006, no one doubted the identity of ‘het Heulmeisje’. No one doubted that it may not have been Monique Jacobse. And then Monique contacted her sister, Marion, through email to wish her happy birthday on her 50th birthday. Her sister didn’t immediately believe it was Monique, but she started believing her more and more when she realized this person knew details only Monique would know.
Monique did end up coming out to The Netherlands to meet her family face to face. But police were never informed on Monique’s reappearance. The family only informed the police when they revealed they were planning to open up Monique’s supposed grave as part of an investigation into suspected serial killer Peter C. At the time, he lived near the location of where the body was found and the justice department wanted to take a look into a possible connection. Police stated he remained as a possible suspect in the case.
Monique’s family gave police a DNA sample to test against the DNA of the remains from the girl buried under Monique’s name. Monique herself didn’t want to take part in a DNA investigation, initially, to stay out of publicity. But in September 2012, police confirmed through DNA investigation that Monique was indeed Monique. The court officially gave her back her identity in 2013.
Monique left her home in 1975 and moved to Germany, to build a new life under a new name, without anybody knowing about her past life. She said she never knew people thought she had died.
Police had to start again to find the identity of the Heulmeisje. Police ordered a facial reconstruction to be made based on the skull of the girl by the end of 2006. In 2007, a photo of this reconstruction was spread through an episode of “Opsporing Verzocht”, a collaborative TV show by the justice department, the police, and TV channel AVROTROS.
At the beginning of 2007, the police send a detective to Cologne to make some inquiries on the possibility of ‘Heulmeisje’ being Pauline Sybille Breuer, a 22-year-old who was reported missing on May 5, 1976. Pauline was last seen by her sister Gertrud, in the summer of 1975, when she showed up to her doorstep heavily intoxicated with a beer in her hand, carrying a gun, brass knuckles and another beer in her purse. She told her sister she had some important business to take care of. She also told Gertrud to take care of herself and her children, and that she would hear from her later.
Pauline came into the picture after police broadened their search on possible missing persons to neighboring countries after coming up empty-handed by going through Dutch databases. Police was very surprised by the similarities between the reconstructed face of Heulmeisje and Pauline’s face. Gertrud too thought it could be possible the remains that were found belonged to her sister.
But when the results of the DNA research came back, it was revealed their DNA did not match.
Police also received their first major lead that year. A man came forward to police saying he may have given Heulmeisje and another man a ride. He said he saw a girl and a man hitchhiking and thought it would be unsafe for them to continue on foot so he let them into his car. The girl and man spoke German and got into an argument during the ride. The girl supposedly said she wanted to return to Germany, while the man wanted to stay in The Netherlands. He also remembered that the girl smoked Stuyvesant cigarettes and that they had worked in the catering industry, either in The Hague or Scheveningen.
The girl and man left the man’s car about 1 kilometer (0.6 miles) away from parking lot De Heul.
In 2008, police compared Heulmeisje's DNA to another missing girl from The Netherlands. 17-year-old Marjo Winkens from Schimmert disappeared between the night of September 1 and the morning of September 2, 1975, after visiting a fair. Police earlier had conducted a skull investigation but concluded Marjo’s skull did not match with the skull of Heulmeisje. They also compared dental records in 1976. But they still wanted to test her. To do so, police opened up Marjo’s mother’s grave to collect DNA (even though her parents had already given DNA to the police in 2006). The test result confirmed Heulmeisje was not Marjo Winkens.
Around the end of 2010/the beginning of 2011, a Dutch lawyer came forward to police with a theory on who Heulmeisje was and who killed her. She claimed Heulmeisje was the Austrian Gerta Hof and who was suspected to have lived in Graz around that time. Gerta Hof met the lawyer’s ex-husband during a ski vacation in Salzburg in February of 1976 and allegedly traveled to him when her vacation was over. The lawyer accused him and his brother of raping and murdering Gerta (among other severe crime allegations).
While Dutch police focused on questioning the ex-husband, German police went through records to find any proof of Gerta Hof’s existence. They found no one by the name of Gerta Hof in Graz, so they decided to widen their search and include names that sounded like Gerta Hof. And they found one woman who looked like the girl on the picture provided by the lawyer. When they paid a visit to the woman and told her the story, she was surprised. She had met the ex-husband during her ski vacation, but she says she has never seen him since.
Police could rule out Gerta Hof as Heulmeisje.
In 2012, two researchers from the VU (Vrije Universiteit Amsterdam), Gareth Davies and Laura Font Montales, conducted isotope research on Heulmeisje. By looking at the girl’s hair, teeth and bones, they were able to tell where she had been.
The first noticed a low balance between strontium atoms in the girl’s teeth, which is compliant with a volcanic area. Since they only focused on searching are within Europe, they were left with the possibilities that she either grew up in Eiffel (Germany), Auvergne (France), Bohemia (Czech Republic), Greece, or Italy. By looking at the oxygen isotopes, they were able to rule out Auvergne, Greece, and Italy. By looking in the lead in her teeth, they were able to rule out Bohemia. The lead in her teeth came from a mine in Australia and only western countries get their lead from Australia. This meant Heulmeisje grew up in the region of Eiffel, Germany.
Then, they looked at her hair. Hair grows on average about one centimeter (0.3 inches) a month and can tell a researcher where you have been during that time. Since Heulmeisje had her hair at a length of 43 centimeters, they had information on the last three years and seven months. During those years, she spent some time, at least four months, living behind the Iron Curtain in Eastern-Europe. The last seven months of her life she spent in Western-Europe again, possibly in Germany but likely around the area of either Maastricht or Utrecht-Amsterdam.
Her hair also told investigators that she had been starving before her death. They could see she originally had a normal eating pattern, consistent with that of Western-Europe, but that she had a major change in her diet. She ate the same things every day and her body wasn’t getting enough proteins from it. What caused this change in diet is unknown, but police are considering kidnapping. Other possibilities include anorexia or that she was living in extreme poverty.
Police also created a DNA profile for Heulmeisje, which they wanted to use conduct further research, including finding out what color her eyes where.
The discovery that the girl grew up in Germany gave both significances to the lead they received in 2007 and to a new tip that came in in 2012. A taxi/cab driver came forward with a conversation he overheard. He overheard a drunk man say he had killed a young girl from Essen.
After an episode of “Aktenzeichen XY unglöst”, the German version of “Opsporing Verzocht”, police received twenty new tips. One girl was named in two different tips. This girl, who remains unnamed, supposedly went to The Netherlands for an abortion, something that was illegal at the time in Germany.
At the beginning of 2013, the Dutch Forensic Institute researched Heulmeisje’s age. They looked at whether her epiphysis was opened or closed, the hairs in the dental roots, the development of the denture, and how far the femur had developed. By combining the results, her age was estimated to be between 13,5 and 15 years old. A lot younger than the original believe that Heulmeisje had been between 18.
Because the old reconstruction of Heulmeisje’s face didn’t resemble a child between the ages of 13 and 15, they decided to make a new reconstruction.
The new reconstruction, made in Scotland at the University of Dundee, was premiered in “Opsporing Verzocht”’s latest episode on Heulmeisje. During the same episode, police spokesman Thomas Aling revealed they had received a ‘serious lead’ in the case in 2012. An anonymous tip revealed there may have been two perpetrators. Two men, who were between 30 and 40-years-old at the time, supposedly dumped the body of the girl near the parking lot. The person who called in the tip also revealed multiple people knew who the two men were who were responsible.
In 2013, police proposed a DNA kinship research to the German police. The idea is that they compare Heulmeisje’s DNA profile to DNA in police databases across the two countries in the hopes of finding a relative of the girl. So the public wouldn’t be asked to provide DNA, they would be going through the DNA they had already available. This does mean that, if they want this investigation to succeed, a relative of hers had to have come into contact with the police, whether through committing a crime or by being reported missing.
The research was approved by Germany in 2016.
The same year, police revealed they were looking to get some help from the United States in the search of the American soldier. Two years prior, in 2014, they had received a tip that an American soldier had been living with a German girl in the vicinity of Maarsbergen. Specifically at Bergenweg 39 in Maarn. The soldier was estimated to be in his late 30s and had a wife and children in Germany. He had brought the girl he was living with, who had run away from home, from Germany. Two siblings who lived next to them said he would make sure there was always food in their home so the girl didn’t have to go outside and that the man would go back and forth between Germany, which could mean he was stationed in Germany. But police are also considering the possibility he was stationed in Soesterberg, which is located near Maarsbergen. The American soldiers stationed at this base were never registered and that’s why police were looking to get the names from the US.
In 2014, police also revealed they were looking for a student from the same school as the elderly suspect taught. This student, who lived in Woudenberg, supposedly spoke to a German girl on several occasions at motel Maarsbergen. The motel was on the route he had to take on his bike to get to and from school. The motel is also near where Heulmeisje’s body was found, about 2 kilometers (1.2 miles) away. But since the school’s record were all destroyed, they had not been able to find the student. Whether they eventually did is not known.
The latest update, in this case, is from 2018. Police revealed the DNA kinship research had not begun yet. Reason for this being that the police had been given new information and clues that they first had to follow-up on before starting the DNA research will start. When this will be is unknown.
This case passed the statute of limitations period back in the ‘90s, so the perpetrator(s) cannot be tried for the murder in The Netherlands (The Netherlands no longer has a limitations period on murder, but since this case passed its period before the law was changed, still no charges can be filed against the perpetrator(s)). Finding out who killed Heulmeisje is therefore much less of a priority to Dutch police then finding out who this girl is. They want to be able to tell the girl’s family and friends where their loved one is.
If this case does end up getting solved and the perpetrator(s) turn out to be German or the murder was committed on German soil, a trial could still be held. Germany didn’t and doesn’t have a limitations period on murder committed with a special kind of intent or to cover up a different crime.


Sources:
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De Volkskrant (November 17, 2006). Familie: lichaam in graf is niet van Jacobse. Viewed on October 3, 2019 https://www.volkskrant.nl/nieuws-achtergrond/familie-lichaam-in-graf-is-niet-van-jacobse~bf269276/
De Telegraaf (November 27, 1976). Wie kent her vermoorde meisje van “De Heul”? Viewed on October 3, 2019 https://www.delpher.nl/nl/kranten/view?query=wie+kent+het+vermoorde+meisje+de+heul%3F&coll=ddd&identifier=ddd%3A011199361%3Ampeg21%3Aa0240&resultsidentifier=ddd%3A011199361%3Ampeg21%3Aa0240
Leeuwarder courant (October 26, 1976). Lijk van ontkleed meisje gevonden bij Maasbergen. Viewed on October 3, 2019 https://www.delpher.nl/nl/kranten/view?cql%5B%5D=%28date+_gte_+%2201-10-1976%22%29&query=maarsbergen+meisje&coll=ddd&redirect=true&identifier=ddd:010620352:mpeg21:a0088&resultsidentifier=ddd:010620352:mpeg21:a0088
De Telegraaf (December 27, 1976). Haaronderzoek moet identiteit meisje opleveren. Viewed on October 3, 2019 https://www.delpher.nl/nl/kranten/view?cql%5B%5D=%28date+_gte_+%2201-10-1976%22%29&query=maarsbergen+meisje&coll=ddd&redirect=true&page=2&identifier=ddd:011200044:mpeg21:a0115&resultsidentifier=ddd:011200044:mpeg21:a0115
De Telegraaf (September 14, 1994). Familie te biecht bij burgemeester Groenlo over moord Bilthovense. Viewed on October 3, 2019 https://www.delpher.nl/nl/kranten/view?coll=ddd&query=%28meisje+heul%29&cql%5B%5D=%28date+_gte_+%2201-10-1976%22%29&redirect=true&page=4&identifier=ddd:010692122:mpeg21:a0681&resultsidentifier=ddd:010692122:mpeg21:a0681
De Telegraaf (November 4, 1976). Identiteit vermoord meisje niet bekend. Viewed on October 3, 2019 https://www.delpher.nl/nl/kranten/view?cql%5B%5D=%28date+_gte_+%2201-10-1976%22%29&query=maarsbergen+meisje&coll=ddd&redirect=true&page=2&identifier=ddd:011199341:mpeg21:a0264&resultsidentifier=ddd:011199341:mpeg21:a0264
Udo, Joop (October 26, 1976). Wandelaars vinden halfbegraven lijk van meisje in bos. Viewed on October 3, 2019 https://www.delpher.nl/nl/kranten/view?coll=ddd&query=%28maarsbergen+meisje%29&cql%5B%5D=%28date+_gte_+%2201-10-1976%22%29&redirect=true&page=1&identifier=ddd:011199385:mpeg21:a0304&resultsidentifier=ddd:011199385:mpeg21:a0304
Limburgs dagblad (October 27, 1976). Gegevens over Marjo Winkens naar Doorn. Viewed on October 3, 2019 https://www.delpher.nl/nl/kranten/view?query=%28maarsbergen+meisje%29&coll=ddd&cql%5B%5D=%28date+_gte_+%2201-10-1976%22%29&page=3&redirect=true&identifier=ddd:010563655:mpeg21:a0238&resultsidentifier=ddd:010563655:mpeg21:a0238
Limburgs dagblad (November 20, 1976). Moord los je alleen op met een goed team. Viewed on October 3, 2019 https://www.delpher.nl/nl/kranten/view?query=%28maarsbergen+meisje%29&coll=ddd&cql%5B%5D=%28date+_gte_+%2201-10-1976%22%29&page=3&redirect=true&identifier=ddd:010563676:mpeg21:a0180&resultsidentifier=ddd:010563676:mpeg21:a0180
Het Parool (November 3, 1976). Zoeken naar vermisten. Viewed on October 3, 2019 https://www.delpher.nl/nl/kranten/view?coll=ddd&query=%28maarsbergen+meisje%29&cql%5B%5D=%28date+_gte_+%2201-10-1976%22%29&redirect=true&page=1&identifier=ABCDDD:010840113:mpeg21:a0217&resultsidentifier=ABCDDD:010840113:mpeg21:a0217
Sant, Roelfien (September 14, 1994). Vervolging in zaak Jacobs hangt af van moorddatum. Viewed on October 3, 2019 https://www.delpher.nl/nl/kranten/view?query=%28maarsbergen+meisje%29&coll=ddd&cql%5B%5D=%28date+_gte_+%2201-10-1976%22%29&page=4&redirect=true&identifier=ABCDDD:010842280:mpeg21:a0225&resultsidentifier=ABCDDD:010842280:mpeg21:a0225
Trouw (September 13, 1994). Strafvervolging of verjaring. Man bekent na bijna twintig jaar moord op meisje. Viewed on October 3, 2019 https://www.delpher.nl/nl/kranten/view?query=%28maarsbergen+meisje%29&coll=ddd&cql%5B%5D=%28date+_gte_+%2201-10-1976%22%29&page=6&redirect=true&identifier=ABCDDD:010826189:mpeg21:a0064&resultsidentifier=ABCDDD:010826189:mpeg21:a0064
De Volkskrant (May 22, 1013). Doodverklaarde vrouw krijgt identiteit terug. Viewed on October 3, 2019 https://www.volkskrant.nl/nieuws-achtergrond/doodverklaarde-vrouw-krijgt-identiteit-terug~b33d9ff0/
AVROTROS (2014. December 9). Vermist [video]. Viewed on October 3, 2019 https://www.uitzendinggemist.net/aflevering/298209/Vermist.html#
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